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    Final Fight

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    lilmanjs
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    Final Fight

    Post by lilmanjs on Tue Apr 17, 2007 6:37 am

    First topic message reminder :

    I am James Shain and I made a really crappy addon called the final fight a few years ago and I thought it stunk so I've remade the addon. I'm looking for testers. this is my first real addon so any help would be nice.

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    Re: Final Fight

    Post by Dark_wizzie on Mon Apr 30, 2007 5:28 pm

    Wink i guess there is just lots to talk about in a short post. ahahahah



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    Re: Final Fight

    Post by lilmanjs on Mon Apr 30, 2007 5:32 pm

    you know I bet this addon will win a wolf3d dome addon of the month award. do you guys think so?





    Mods being worked on:
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    Award winning mods:
    The Final Fight

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    Re: Final Fight

    Post by Dark_wizzie on Mon Apr 30, 2007 5:35 pm

    you mean final fight? well you never know. Wink



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    Re: Final Fight

    Post by lilmanjs on Mon Apr 30, 2007 5:36 pm

    I hope so.





    Mods being worked on:
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    Re: Final Fight

    Post by Dark_wizzie on Mon Apr 30, 2007 5:37 pm

    well, we all hope that we will win the dome award. who doesn't? hehe



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    Re: Final Fight

    Post by Dark_wizzie on Mon Apr 30, 2007 8:27 pm

    erm i posted a new verion of final fight made by me. i edited it a lot. just a note: every level must have at least 1 eenmy, 1 start position, 1 treasure, and 1 secret. and if you put in a secret where a wall will not be positioned at the secret, it is impossiable to get 100% kills. Wink
    do you want me to edit that wolf3d version 3 of yours?



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    Re: Final Fight

    Post by lilmanjs on Tue May 01, 2007 11:12 am

    can you send me the map files? or did you already download the latest version that brian posted. cause if you didn't then I can put them in for you.





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    Re: Final Fight

    Post by lilmanjs on Tue May 01, 2007 11:57 am

    here is a new logo that I'm going to use. I think its cool. what do you guys think?

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    Re: Final Fight

    Post by lilmanjs on Tue May 01, 2007 1:43 pm

    Admin wrote:erm i posted a new verion of final fight made by me. i edited it a lot. just a note: every level must have at least 1 eenmy, 1 start position, 1 treasure, and 1 secret. and if you put in a secret where a wall will not be positioned at the secret, it is impossiable to get 100% kills. Wink
    do you want me to edit that wolf3d version 3 of yours?
    where is this posted at?

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    Re: Final Fight

    Post by Dark_wizzie on Tue May 01, 2007 2:51 pm

    guys, there is a reason why the upload forum is here. its where we disscuss about upload stuff. i put it in the upload link. same name, too.



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    Re: Final Fight

    Post by PicNic on Tue May 01, 2007 10:50 pm

    @lilmanjs wrote:you know I bet this addon will win a wolf3d dome addon of the month award. do you guys think so?

    Moh airborne will surely get one I bet Very Happy

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    Re: Final Fight

    Post by PicNic on Tue May 01, 2007 10:51 pm

    and maybe Nazi revenge.

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    Re: Final Fight

    Post by Dark_wizzie on Wed May 02, 2007 2:45 pm

    well, guys, dont get your hopes toohigh. usually, only 1 wolf3d is awrded monthly, and they all very nicel;y done.



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    Re: Final Fight

    Post by lilmanjs on Wed May 02, 2007 3:43 pm

    I still need someone that can do sounds for me. I really need new sounds.





    Mods being worked on:
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    Re: Final Fight

    Post by Dark_wizzie on Wed May 02, 2007 3:45 pm

    ask mks amsterdam. he hasnt registered onto wofl3d haven, unfortunalty.



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    Re: Final Fight

    Post by PicNic on Wed May 02, 2007 10:29 pm

    Admin wrote:well, guys, dont get your hopes toohigh. usually, only 1 wolf3d is awrded monthly, and they all very nicel;y done.

    it can be more.

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    Re: Final Fight

    Post by Dark_wizzie on Wed May 02, 2007 10:42 pm

    yes, 2 is most i have seen, and sometimtes, none.



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    Re: Final Fight

    Post by PicNic on Wed May 02, 2007 10:55 pm

    yes.

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    Re: Final Fight

    Post by giftmacher on Thu May 03, 2007 9:11 am

    no.

    In february, there were three

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    Re: Final Fight

    Post by Schabbs on Thu May 03, 2007 9:29 am

    @giftmacher wrote:no.

    In february, there were three

    Most of the time I give one award each month, but yes, sometimes there are none and sometimes there are more than one.

    In February 2007 there were 3 awards (unusual, as it was only for the second time since I started giving them), and in March 2007 there were 2 awards.



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    Re: Final Fight

    Post by lilmanjs on Thu May 03, 2007 1:14 pm

    all I want to know is why there aren't addon of the year awards.





    Mods being worked on:
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    Re: Final Fight

    Post by Dark_wizzie on Thu May 03, 2007 2:45 pm

    none. but the great ones are named 'elite', although there has been lots of elite wolf3d, brian hasn't updated it yet (i think he should update the lowe page too...some deadlinks, and the poll of wolf3d is a bit outdated)



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    Re: Final Fight

    Post by PicNic on Thu May 03, 2007 10:43 pm

    my kill him 1 is elite Very Happy lol!

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    Re: Final Fight

    Post by Schabbs on Fri May 04, 2007 2:12 am

    Admin wrote:none. but the great ones are named 'elite', although there has been lots of elite wolf3d, brian hasn't updated it yet (i think he should update the lowe page too...some deadlinks, and the poll of wolf3d is a bit outdated)

    The yellow Mr. Lowe site links will be updated next week.



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    Re: Final Fight

    Post by Dark_wizzie on Fri May 04, 2007 2:42 pm

    cool. its always nice to have up-to-date stuff.



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    Re: Final Fight

    Post by lilmanjs on Tue May 08, 2007 6:40 am

    still nobody wants to do sounds. oh well, I guess the wolf3d sounds will be used.





    Mods being worked on:
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    Re: Final Fight

    Post by Dark_wizzie on Tue May 08, 2007 6:23 pm

    hm... arn't there sounds from other sets? where did they get that?



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    Re: Final Fight

    Post by lilmanjs on Wed May 09, 2007 8:42 am

    that's what I'm thinking. but nobody seems to know the answer





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    Re: Final Fight

    Post by Dark_wizzie on Wed May 09, 2007 9:07 pm

    i wouldn't suggest mks for this one. He made ltos of sounds by himself somehow. o.0 that is quite amazing, actually.
    ask brian.



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    Re: Final Fight

    Post by lilmanjs on Thu May 10, 2007 1:06 pm

    I will ask brian if I'm ever on when he is again.





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    Mod ideas:
    Stargate SG-1 addon, Mega Man addon
    Team Aardwolf Mods:
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    Mods being worked on with other people:
    Return to Castle Hollehammer with Raziel A. (Karharis)
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    The Final Fight

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    Re: Final Fight

    Post by Schabbs on Thu May 10, 2007 2:39 pm

    @lilmanjs wrote:I will ask brian if I'm ever on when he is again.

    I was out most of this evening. Should be here most of tomorrow night.



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    Re: Final Fight

    Post by lilmanjs on Thu May 10, 2007 3:57 pm

    sounds good to me!!! don't have school tomorrow so I can be on for a longer time tomorrow.





    Mods being worked on:
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    Stargate SG-1 addon, Mega Man addon
    Team Aardwolf Mods:
    The Mutant Uprising, Ghost
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    Return to Castle Hollehammer with Raziel A. (Karharis)
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    Re: Final Fight

    Post by Schabbs on Sun May 13, 2007 5:28 am

    I have gone over all levels of episodes 2 and 3 of the 'Final Fight'. Some have been changed quite a bit since the previous version.

    Some of the ammo has been removed from previous versions but having played through all 20 revised maps, there still seems to be too much ammo at times. I'd appreciate any feedback on this especially, but also anything else to do with these levels.

    This new version (2f) can be downloaded at http://www.belowe.com/ffnew2f.zip

    Smile



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    Re: Final Fight

    Post by Schabbs on Sun May 13, 2007 2:15 pm

    Latest update on Final Fight is that ep5m1 has been completed too. Ceiling colour for this level has been changed. I will be concentrating on episode 5 for now. If anyone wants to make some levels (or modify the creator levels still on there) for this addon, episode 4 is still free.

    For the download link for the latest version, please see previous post.



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    Re: Final Fight

    Post by ack on Sun May 13, 2007 4:54 pm

    I agree about the excessive ammo/health. On episode six, I find myself removing a lot of it so that I can add other objects (lighting being a good example) and find that the high amount of ammo and health can frequently cause graphic overload where objects seem to disappear. I find myself adding some extra walls to cut down on the wide open spaces as well.

    Progress has been slow this week, but should pick up shortly.

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    Re: Final Fight

    Post by Dark_wizzie on Sun May 13, 2007 5:59 pm

    i like how there are lots of poeple working on this. sounds cool Cool



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    Re: Final Fight

    Post by lilmanjs on Mon May 14, 2007 1:22 pm

    yea I thought a couple of people could help out but tons of people have decided to help out. I'm still looking for someone to help me out with the sounds though.





    Mods being worked on:
    The Mutant Uprising, Final Fight 2
    Mod ideas:
    Stargate SG-1 addon, Mega Man addon
    Team Aardwolf Mods:
    The Mutant Uprising, Ghost
    Mods being worked on with other people:
    Return to Castle Hollehammer with Raziel A. (Karharis)
    Award winning mods:
    The Final Fight

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    Re: Final Fight

    Post by Schabbs on Mon May 14, 2007 2:46 pm

    I just updated the maps on episode 5 'Final Fight' and now the first 3 levels on episode 5 have been completed. Smile

    The zip is version 2f and is at http://www.belowe.com/ffnew2f.zip


    Regards.



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    Re: Final Fight

    Post by PicNic on Mon May 14, 2007 11:33 pm

    why dont you first complete the game and then release it? ghehe..

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    Re: Final Fight

    Post by Schabbs on Tue May 15, 2007 2:27 am

    I posted an update so I can get feedback on the levels.



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    Re: Final Fight

    Post by PicNic on Tue May 15, 2007 4:32 am

    Ok, but isn't it easier to release the whole game? and not parts? ghehe...

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    Re: Final Fight

    Post by lilmanjs on Tue May 15, 2007 1:20 pm

    anyone here post a topic about my addon on the die hard wolfers forum? just wondering. yea I know its stupid to release parts of the game but its better to release map updates so that people can say what is wrong with the levels and what is good.





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    Team Aardwolf Mods:
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    Re: Final Fight

    Post by giftmacher on Tue May 15, 2007 2:46 pm

    who needs diehardwolfers when we have this place
    when final release is finished just post it to the dome and you're all set

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    Re: Final Fight

    Post by Dark_wizzie on Tue May 15, 2007 3:23 pm

    yep. thanks giftmacher Cool
    post on dome and its over with.



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    Re: Final Fight

    Post by lilmanjs on Thu May 17, 2007 11:38 am

    that is true but I was just wondering if anyone had.





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    Re: Final Fight

    Post by Dark_wizzie on Thu May 17, 2007 2:43 pm

    whats da point?



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    Re: Final Fight

    Post by lilmanjs on Thu May 17, 2007 3:29 pm

    well there are tons of people that are always on die hard wolfers and I was just wanting to know if people had talked about it there.





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    Re: Final Fight

    Post by Schabbs on Thu May 17, 2007 4:36 pm

    They haven't yet but I'll mention it on there once we get a new demo.



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    Re: Final Fight

    Post by Dark_wizzie on Thu May 17, 2007 5:18 pm

    um maybe.
    and yeah. brian willl take care of it.



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    Re: Final Fight

    Post by lilmanjs on Thu May 17, 2007 5:48 pm

    like he always does, right?





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    Re: Final Fight

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