Wolf3d Haven Forum

Please log in or register. Smile
Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


    Question about distributing mods

    Share

    printz
    Wolf3d n00b
    Wolf3d n00b

    Number of posts : 4
    Age : 27
    Registration date : 2009-09-08

    Question about distributing mods

    Post by printz on Tue Sep 08, 2009 6:18 am

    Hello to the forum

    I'm having a couple of questions regarding distribution of Wolf3d mods, which, besides maps, change graphics and the executable. First, is the reprogrammedá(registered) Wolf3d exe legally shareable? I see all the mods give it in the ZIP file, but I'm not sure if that's safe and I don't want to risk if I can help it (I'd upload a patch instead). And for that, which is the most widely used Wolf3d non-port version? 1.4 or 1.4g (what is 1.4g and where do I find the update)? What are the differences?

    Also, similar question about files like VSWAP.WL6, which contain significant Wolfenstein material. If I don't replace anything, only add stuff to the game, and I upload the new VSWAP, I'd also be uploading all the copyrighted material, so the better solution would still be a patch. Do Wolfenstein patching utilities exist or do I have to write my own?

    The more important question though is whether is it legal to distribute free copies of modded registered build of Wolf3d.exe, because patching that would be harder for me than WL6.

    Dark_wizzie
    I am Death Incarnate!
    I am Death Incarnate!

    Male
    Number of posts : 5087
    Age : 22
    Location : USA or Tawain
    Job : Student, Part time Cactuar fanatic
    Hobbie : Planting Cactuars.
    Message : I made this forum when I was 13 High on Drugs
    Registration date : 2007-03-24

    Re: Question about distributing mods

    Post by Dark_wizzie on Tue Sep 08, 2009 3:38 pm

    All I know is, Ronwolf sent me a modded exe file. And you can't play the original game with the exe file only. So I think it's legal.



    Wolf3d Haven
    Minute Logic Blog

    Schabbs
    Extreme Wolfer
    Extreme Wolfer

    Male
    Number of posts : 3037
    Location : London, England.
    Job : Retired
    Hobbie : Playing Wolf3D/ROTT, eating out, travel, music, snooker
    Registration date : 2007-03-24

    Re: Question about distributing mods

    Post by Schabbs on Tue Sep 08, 2009 4:58 pm

    Welcome to the forums, printz.

    The Wolf3D source code was released by id software so that changes could be made to the exe so there should be no problem with including that. When it comes to the vswap etc though if any id material remains then, as you say, you'd be uploading copyrighted material. The only way to be really safe is to change all the id software material but in practice most mods have some of it left in. The only mod I know that id software has objected to is Nate Smith's Beyond Wolfenstein 2.

    A modded Wolf3D exe is usually compatible with both the Activision and G versions of the full Wolf3D 1.4. In the older Apogee version though, the vga files are not compatible as the screen gets screwed up. I've not heard of any patching utilities for the vswap etc.



    Brian.
    Cat Productions - mapper

    printz
    Wolf3d n00b
    Wolf3d n00b

    Number of posts : 4
    Age : 27
    Registration date : 2009-09-08

    Re: Question about distributing mods

    Post by printz on Wed Sep 09, 2009 2:48 am

    Then that's cool about the exe. As for the modified data files, I'll just have to learn their formats. I hope I can find documentation on their format eventually! Alternatively I can look it up in the Wolf source code? Smile

    jayngo26
    Spear of Destiny
    Spear of Destiny

    Male
    Number of posts : 643
    Age : 135
    Location : Random
    Job : Partime Evil Semi-Genius Plotting To Take Over Half The World. Partime Undead Charged With Keeping the Darkness Dark
    Hobbie : Staying Out Of Sunlight
    Message : Wolfenstein:Umbrella Beginnings Episode 2 released! Download now!

    Registration date : 2008-08-09

    Re: Question about distributing mods

    Post by jayngo26 on Sun Sep 13, 2009 6:07 am

    The biggest thing is that you give credit to id software. I think that was the problem with Nate's game. No credit was given. So, whenever you use other people's stuff-make sure you give them credit for their work, whether it be in an included txt file or within the actual game itself...



    http://jayngoware.com/

    Sponsored content

    Re: Question about distributing mods

    Post by Sponsored content Today at 1:32 am


      Current date/time is Wed Sep 28, 2016 1:32 am