Operation: Letzterschutz v1.2

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Rating of 'Operation: Letzterschutz v1.2'

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Total Votes : 7

Operation: Letzterschutz v1.2

Post by Schabbs on Tue Mar 04, 2008 10:31 am

I've been playing this mod by Majik Monkee again recently. I find it a very good all round mod and an excellent example of what the Wolf3D community can do by working together. There are a lot of different scenario types and the levels are very high quality. Majik, ack and Arielus did the levels, but there were also many other contributors - to things like graphics and sounds etc. How do others rate this mod?

A web page dedicated to the mod with lots of info is at http://www.angelfire.com/droid/majikmonkee/OLsite2.html .
Brian.
Cat Productions - mapper

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Re: Operation: Letzterschutz v1.2

Post by Nexion on Tue Mar 04, 2008 12:49 pm

It's an awesome mod with intensive submarine and jungle atmosphere. I especially like MrWolf's enemy and weapon graphics.

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Re: Operation: Letzterschutz v1.2

Post by Dean on Tue Mar 04, 2008 3:03 pm

This is a fantastic mod, one of my favorites and one that i've gone back to play the odd episode every now and then - i especially love the Cobra gun in this, one of my favorite Wolf weapons of all time.

I think this was the first mod I played that had Rise of the Triad walls in it. The main stength to this mods greaness for me though is the levels, Ack & Arelius have done just a brilliant job with the mapping, really enjoyable, challenging, fun levels to play through.

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Re: Operation: Letzterschutz v1.2

Post by Valts on Tue Mar 04, 2008 3:13 pm

This mod is my one favorite. Game have good story, nice graphics (some is from in ROTT I think), lot weapons, good maps ( I like jungle atmosphere).

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Re: Operation: Letzterschutz v1.2

Post by ack on Thu May 22, 2008 7:26 am

Thank you for the nice comments - Matt (Majik Monkee) would probably be pleased.

This was a really cool mod on which to work. Majik's enthusiasm on this project was incredible. It also shows that his mapping skills are quite good (and at times excellent) as he designed almost half the maps. I am just glad he succumbed to my suggestion and used the Dopefish in the secret submarine level Smile

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