Added New Weapon-Now Have A Weird Problem

jayngo26- Green Tree


Number of posts: 205
Age: 33
Location: Michigan, err, now South Carolina, USA
Hobbie: Gaming & Hockey
Message: Wolfenstein:Umbrella Beginnings Episode 2 in production!
Registration date: 2008-08-10
So, I added a new weapon (a fifth weapon) to my latest mod. I used the tutorial found on the Dome for this. It worked fine. However, whenever I shoot the gun it adds to the Kill Ratio at the end of the level. I playtested this thoroughly and if I just so much as fire a single round in a level with the new weapon it adds to the total. If I don't use the new weapon at all everything is fine with the kill ratio at the end of the level. I have found nothing on any of the sites to solve this problem and I am at a loss for ideas. Any suggestions?....And NO-drinking myself into a coma is NOT a solution....

jayngo26- Green Tree


Number of posts: 205
Age: 33
Location: Michigan, err, now South Carolina, USA
Hobbie: Gaming & Hockey
Message: Wolfenstein:Umbrella Beginnings Episode 2 in production!
Registration date: 2008-08-10
Figured it out. Thanks to a far off message from the Dimension of Anti-Time, I was able to figure out what I had done. Just needed to comment out a line of code I had added that was wrong when I was trying to make my new weapon do more damage than the others...

SSJKlonoa- Newcomer

Number of posts: 14
Age: 14
Message: RPG Insider Gaming is my thing!
Registration date: 2009-06-02
jayngo26 wrote:Figured it out. Thanks to a far off message from the Dimension of Anti-Time, I was able to figure out what I had done. Just needed to comment out a line of code I had added that was wrong when I was trying to make my new weapon do more damage than the others...
You could have used the edit button, oh well.



