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	<channel>
		<title>Wolf3d Mapping and Coding</title>
		<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/-t1.htm</link>
		<description>All mapping and coding disscusion here. You may also post any tutorials here.</description>
		<lastBuildDate>Tue, 17 Nov 2009 18:16:13 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Wolf3d Mapping and Coding</title>
			<url>http://illiweb.com/fa/invision/en/logo.png</url>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/-t1.htm</link>
		</image>
		<item>
			<title>64 bit os and Floedit problem</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/64-bit-os-and-floedit-problem-t1429.htm</link>
			<dc:creator>homiJ15</dc:creator>
			<description>Is there a way to get Floedit II to work with a 64bit Vista OS?</description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Tue, 17 Nov 2009 18:16:13 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/64-bit-os-and-floedit-problem-t1429.htm#11627</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/64-bit-os-and-floedit-problem-t1429.htm</guid>
		</item>
		<item>
			<title>Borland C++ in windows vista / dosbox</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/borland-c-in-windows-vista-dosbox-t1336.htm</link>
			<dc:creator>fatalist</dc:creator>
			<description><![CDATA[Hey all,
<br />

<br />
I can't seem to compile the source code (or use Borland, for that matter) using DosBox / Vista.
<br />

<br />
Is there any other way I can compile the source code in Windows Vista or using Dosbox / any other application?
<br />

<br />
Thanks in advance for the info.]]></description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Tue, 18 Aug 2009 20:21:10 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/borland-c-in-windows-vista-dosbox-t1336.htm#11244</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/borland-c-in-windows-vista-dosbox-t1336.htm</guid>
		</item>
		<item>
			<title>Any coders out there who are willing to help me?!</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/any-coders-out-there-who-are-willing-to-help-me-t1327.htm</link>
			<dc:creator>Thomas</dc:creator>
			<description>Ever since I made &quot;All This &amp; Wolf3D&quot; I've long wanted to make a mod in an &quot;advanced&quot; EXE, so to say. I've sent a mail to Chris, but who knows where he might be? You know... So just to be sure I thought I'd ask around here too before I ask on the DHW-board. What I'm asking for is a bit extravagant, but with today's technology I don't know if it's easy or if it's hard.

My overall ideas are 90 levels, unlimited objects and guards, four keys and to add 16 extra sprites,  ...</description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Thu, 06 Aug 2009 15:08:15 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/any-coders-out-there-who-are-willing-to-help-me-t1327.htm#11203</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/any-coders-out-there-who-are-willing-to-help-me-t1327.htm</guid>
		</item>
		<item>
			<title>I need help compiling music.</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/i-need-help-compiling-music-t1318.htm</link>
			<dc:creator>mandolore</dc:creator>
			<description>I looked at the Wolf3d Dome on how to compile music, but I can't seem to get it right. Can someone help me?</description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Thu, 30 Jul 2009 15:52:19 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/i-need-help-compiling-music-t1318.htm#11166</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/i-need-help-compiling-music-t1318.htm</guid>
		</item>
		<item>
			<title>Load Laz Rojas’ Operation Arctic Wolf Special Edition in Doom 2</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/load-laz-rojas-operation-arctic-wolf-special-edition-in-doom-2-t858.htm</link>
			<dc:creator>stathmk</dc:creator>
			<description>Laz Roja’s readme file wrote:To play the first 11 levels (MAP09-MAP19), you must load the following via Legacy's launcher:



ARCTIC.WAD

ARCTLEV.WAD

ARCTGFX1.WAD

ARCTIC1.DEH



Warp to MAP09 and start playing. When you reach the beginning of the 12th level (MAP20, "Shark Farm"), save your game and quit. Launch Legacy again and load the following:



ARCTIC.WAD

ARCTLEV.WAD

ARCTGFX2.WAD

ARCTIC2.DEH



Load your saved game and continue playing.Command Line Parameters Directions



It’s very  ...</description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Mon, 16 Jun 2008 23:10:38 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/load-laz-rojas-operation-arctic-wolf-special-edition-in-doom-2-t858.htm#8677</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/load-laz-rojas-operation-arctic-wolf-special-edition-in-doom-2-t858.htm</guid>
		</item>
		<item>
			<title>I need A Ceiling/Floor Textures Tutorial</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/i-need-a-ceiling-floor-textures-tutorial-t1057.htm</link>
			<dc:creator>desolateheart666</dc:creator>
			<description>I'm new to moding...so far I've revamped the textures in the original wolf3d..(they just look a little less pixelated now)and I've composed some custom music for wolf3d...but I would like to try adding some floor and ceiling textures to the original levels..It would be nice if there was an editor that did this...it seems their should be with all of the mods that have them in the game...Can someone help me with this? or point me in the direction of a tutorial?</description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Sat, 01 Nov 2008 21:50:04 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/i-need-a-ceiling-floor-textures-tutorial-t1057.htm#9885</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/i-need-a-ceiling-floor-textures-tutorial-t1057.htm</guid>
		</item>
		<item>
			<title>Game won't compile!</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/game-won-t-compile-t923.htm</link>
			<dc:creator>Batmanifestdestiny</dc:creator>
			<description>Hello, I was changing the name of the level difficulties, and every step of the compilation works fine except for the &quot;Compile|Link&quot; step, it says that it needs &quot;c0(zero).obj&quot; and I can't find it anywhere! I even did a search of my whole pc, and nothing! Does anyone know where to get this elusive file?

 

 

UPDATE:I've learned that using Build All works, but everytime I fix one error, another comes to take its place!  It's now complaining about 32-bit records in GAMEPAL.BIN </description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Wed, 30 Jul 2008 01:30:14 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/game-won-t-compile-t923.htm#9030</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/game-won-t-compile-t923.htm</guid>
		</item>
		<item>
			<title>features you'd like to see in wolf3d mods</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/features-you-d-like-to-see-in-wolf3d-mods-t774.htm</link>
			<dc:creator>lilmanjs</dc:creator>
			<description>so what are some new features that you would love to see in wolf3d mods. I know I'd love to see alarm lights. not all of the lights would be alarm lights but the ones that are would trigger an alarm that would send a ton of guards from different security stations at you. I'd also like to see the feature of having a little sound played once your health gets below 10%. no I don't mean that heartbeat sound, but something like B.J.(or whoever you are) saying damm I'm gonna die. that would be cool.  ...</description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Thu, 27 Mar 2008 19:28:34 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/features-you-d-like-to-see-in-wolf3d-mods-t774.htm#8022</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/features-you-d-like-to-see-in-wolf3d-mods-t774.htm</guid>
		</item>
		<item>
			<title>Can you make objects touch one another?</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/can-you-make-objects-touch-one-another-t917.htm</link>
			<dc:creator>briancough</dc:creator>
			<description><![CDATA[In this game I noticed while modding that no objects can touch one another. If you try modeling with objects this becomes a problem with all the gaps . 
<br />

<br />
Can the game be made to have objects touching one another with no gaps at all inbetween?]]></description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Sun, 27 Jul 2008 15:36:49 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/can-you-make-objects-touch-one-another-t917.htm#9009</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/can-you-make-objects-touch-one-another-t917.htm</guid>
		</item>
		<item>
			<title>[SDL CODE] Health shown as a message while using full screen mode.</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/sdl-code-health-shown-as-a-message-while-using-full-screen-mode-t921.htm</link>
			<dc:creator>Raziel</dc:creator>
			<description>I think I have found a quick and nice solution for those who usually play

with full screen mode and doesn't like to press &quot;TAB&quot; all of the time

to check on their health.



First off you need to input the in-game messages feature by WSJ.

Second off you need to input those lines I'll put in this tutorial 



in WL_DEF.H look for these lines:



Code:

void    GetMessage &#40;char *lastmessage&#41;;

void    DrawMessage &#40;void&#41;;



Underneath those lines  ...</description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Mon, 28 Jul 2008 01:13:35 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/sdl-code-health-shown-as-a-message-while-using-full-screen-mode-t921.htm#9017</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/sdl-code-health-shown-as-a-message-while-using-full-screen-mode-t921.htm</guid>
		</item>
		<item>
			<title>[HELP] Exploding Barrels</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/help-exploding-barrels-t495.htm</link>
			<dc:creator>Raziel</dc:creator>
			<description>EDIT:



I think I got it fixed!  instead of putting this part of the code

Code:case 76&#58;

SpawnBarrel &#40;x,y&#41;;

break;

After the SpawnAngel (x,y); I have putted it after

Code:SpawnStatic&#40;x,y,tile-23&#41;;

break;

and it worked  and none of the Static objects were gone like before hehe



@Eric: if you can please delete\lock this post, I no longer need help on this topic  </description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Thu, 09 Aug 2007 15:03:44 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/help-exploding-barrels-t495.htm#5751</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/help-exploding-barrels-t495.htm</guid>
		</item>
		<item>
			<title>[Help] Removing scalers tutorial at Ripper's site (Chaos Software) [SOLVED]</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/help-removing-scalers-tutorial-at-ripper-s-site-chaos-software-solved-t870.htm</link>
			<dc:creator>Unusedbattery</dc:creator>
			<description>EDIT: Whoops, posted this in the wrong forum .



Hi, it's me again .



When I try to use the Hi-res tutorial at Ripper's site, I always get a compiling error, saying something about the WL_DEBUG.C file. I went over this tutorial over 2 or 3 times, but I still get the same error. 

Is there any different method of doing this?  



Thanks. </description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Mon, 23 Jun 2008 23:39:20 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/help-removing-scalers-tutorial-at-ripper-s-site-chaos-software-solved-t870.htm#8755</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/help-removing-scalers-tutorial-at-ripper-s-site-chaos-software-solved-t870.htm</guid>
		</item>
		<item>
			<title>Bullet Puff idea?</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/bullet-puff-idea-t853.htm</link>
			<dc:creator>Richter Belmont</dc:creator>
			<description>Is their any code that lets you see Bullet puff. I mean If you Shoot a Wall like in ROTT or Doom 1 &amp; 2 for Exsample...</description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Wed, 11 Jun 2008 00:51:05 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/bullet-puff-idea-t853.htm#8634</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/bullet-puff-idea-t853.htm</guid>
		</item>
		<item>
			<title>coding error I get using the seemless level guide from MCS</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/coding-error-i-get-using-the-seemless-level-guide-from-mcs-t691.htm</link>
			<dc:creator>lilmanjs</dc:creator>
			<description>I get this when I try to make the exe:

file: wl_inter.c

Errors:

line 510

Value of type void is not allowed

Illegal initialization

, expected



I have 3 secret levels and I've followed the guide like it should be but it won't compile.

 

here is the source code:

http://www.sendspace.com/file/jrzedj </description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Fri, 04 Jan 2008 21:37:53 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/coding-error-i-get-using-the-seemless-level-guide-from-mcs-t691.htm#7484</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/coding-error-i-get-using-the-seemless-level-guide-from-mcs-t691.htm</guid>
		</item>
		<item>
			<title>My new inventions on wolf3d!</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/my-new-inventions-on-wolf3d-t679.htm</link>
			<dc:creator>Dark_wizzie</dc:creator>
			<description><![CDATA[I got 2 of them:
<br />
1) You put and object in a door, you get a passable static object!
<br />
2) get a door, give it no walls next to it, and suround it with deaf guard floor code.  (might work if you cover the two ends of the door, not confirmed)
<br />
you get this invisiable box that is unpassable by you in any way or direction. no pushwall can pass it either. but guards can. note: this bug works always, from my knowledge, unlike the deaf guard bug which is very incosistant.]]></description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Fri, 28 Dec 2007 22:49:43 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/my-new-inventions-on-wolf3d-t679.htm#7419</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/my-new-inventions-on-wolf3d-t679.htm</guid>
		</item>
		<item>
			<title>Discussion On Weapons</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/discussion-on-weapons-t654.htm</link>
			<dc:creator>Schabbs</dc:creator>
			<description>Hi guys, Peter sent me the following email on his thoughts about a new weapon. Does anyone have any comments on this:



&quot;Hi, Brian.  I do the annotated games. I was wondering if this new weapon could be used by other people when making new games: Explosives. Here's how I think it might work:



1) Explosives would be treated as an additional weapon that can be acquired. 



2) Explosives could be carried, but only enabled when they are the selected weapon.



3) There would be no  ...</description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Mon, 17 Dec 2007 02:11:53 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/discussion-on-weapons-t654.htm#7262</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/discussion-on-weapons-t654.htm</guid>
		</item>
		<item>
			<title>[HELP!] I need some serious source fix</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/help-i-need-some-serious-source-fix-t642.htm</link>
			<dc:creator>Raziel</dc:creator>
			<description>Hey there, I was wondering if any of the coders here can gimme a hand. I'm trying to add more new static objects after Case 89: but with no success and I have done everything just like it needs to be done (with no errors whatsoever) The error that I get is Code:PM_GetPage&#58; Invalid page request I was wondering if I can send to anyone of you coders the VSWAP and Sourcefiles so you might be able to help me a bit with it if you got some free time on your hands I will really appreciate it and  ...</description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Sun, 09 Dec 2007 19:45:29 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/help-i-need-some-serious-source-fix-t642.htm#7222</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/help-i-need-some-serious-source-fix-t642.htm</guid>
		</item>
		<item>
			<title>[HELP] Bonus Flash</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/help-bonus-flash-t633.htm</link>
			<dc:creator>Raziel</dc:creator>
			<description><![CDATA[Hey there folks! 
<br />

<br />
I was wondering if anyone could help me on this one.
<br />
I need to know how to add a Bonus Flash after I fire a weapon so it will light up the area I'm in for a sec.
<br />
Any ideas on how to accomplish it? Thanks in advance! <img src="http://illiweb.com/fa/i/smiles/icon_biggrin.png" alt="Very Happy" longdesc="1" />
<br />

<br />
-Raziel A.]]></description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Tue, 04 Dec 2007 06:09:47 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/help-bonus-flash-t633.htm#7159</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/help-bonus-flash-t633.htm</guid>
		</item>
		<item>
			<title>[HELP] Yet another Static Objects problem...</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/help-yet-another-static-objects-problem-t626.htm</link>
			<dc:creator>Raziel</dc:creator>
			<description>Hi there folks!

I was just wondering you anyone can help me with yet another coding problem that I have &gt;_&lt;

This time is when I add a new Static Object the game crashes and I get this message: 

PM_GetPage: Invalid page request ... In WL_GAME.C I've already passed case 89: and after that case I added those lines: 

Code:

case 260&#58;

SpawnStatic&#40;x,y,tile-193&#41;;





Have I done something wrong? if not can anyone please help me solve this one?

Thanks in advance 



-Raziel  ...</description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Wed, 28 Nov 2007 19:42:42 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/help-yet-another-static-objects-problem-t626.htm#7120</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/help-yet-another-static-objects-problem-t626.htm</guid>
		</item>
		<item>
			<title>[HELP] Static Objects</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/help-static-objects-t625.htm</link>
			<dc:creator>Raziel</dc:creator>
			<description>Hello folks!



I was wondering if any of you guys that actually know how to CODE can help me with a little something..

In the Team Aardwolf mapset Ronwolf changed the code so the the user will be able to put more static objects on the map (More than 390+ objects) and he can also see more than 100 objects at once without crushing the game  so, if any of you guys can help me on this one I will really appreciate it. Thanks in advance!



-Raziel A. </description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Mon, 26 Nov 2007 00:46:50 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/help-static-objects-t625.htm#7101</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/help-static-objects-t625.htm</guid>
		</item>
		<item>
			<title>ChaosEdit going Phsycho</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/chaosedit-going-phsycho-t561.htm</link>
			<dc:creator>Dark_wizzie</dc:creator>
			<description>Yep. The CHaos Edit says it can't find mapobject folder (when i see it there) and the sprites arn't showing. Help? I reinstalled everything :\</description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Sat, 29 Sep 2007 19:29:58 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/chaosedit-going-phsycho-t561.htm#6333</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/chaosedit-going-phsycho-t561.htm</guid>
		</item>
		<item>
			<title>Graphic relocation question.</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/graphic-relocation-question-t547.htm</link>
			<dc:creator>Rick L</dc:creator>
			<description>Alrighty, while this does have to do with graphics, I figured that coding would be the resolution to this bit. If it's in the wrong section, my apologies.



So anyway, I created new sprites to replace B.J.'s status portrait on the main screen. Normally, B.J.'s sprite is 24x32. However, the new sprites that I'm using are 32x32. They still work, but they're off-center. How would I go about nudging the face images so that they're eight pixels to the left? Would that be a difficult task for someone  ...</description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Wed, 19 Sep 2007 04:19:38 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/graphic-relocation-question-t547.htm#6177</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/graphic-relocation-question-t547.htm</guid>
		</item>
		<item>
			<title>[HELP]How to change MIDI and/or IMF volume before putting?</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/helphow-to-change-midi-and-or-imf-volume-before-putting-t501.htm</link>
			<dc:creator>SilverIce</dc:creator>
			<description>I have absolutely no clue. I've converted MIDIs to IMFs and put them into a mod....problem is, alot of them I end up not using simply because they are too loud in-game and practically drown out all other sound effects. This is extremely frustrating as I can't seem to find any way to change the volume of my midis or imfs before I put them in.</description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Sun, 12 Aug 2007 02:44:58 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/helphow-to-change-midi-and-or-imf-volume-before-putting-t501.htm#5796</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/helphow-to-change-midi-and-or-imf-volume-before-putting-t501.htm</guid>
		</item>
		<item>
			<title>Guards that attack from a close range.</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/guards-that-attack-from-a-close-range-t504.htm</link>
			<dc:creator>Raziel</dc:creator>
			<description>Ok I now I don't deserve full credits on this one, but if you use this code I want you to credit, chris, insurrectionman (he helped me to understand the T_Bite sound system hehe) and me, Razi (or Just Karharis or Ritual )

Plus even if you think I'm wrong and you don't think I deserve any credits at all I think I still deserve those credits for Putting this code for you guys that maybe want to make this happen. Anyway, 'nuff said.. Let's code!



First off, Open WL_ACT2.C

Now do a search  ...</description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Mon, 13 Aug 2007 06:56:00 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/guards-that-attack-from-a-close-range-t504.htm#5816</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/guards-that-attack-from-a-close-range-t504.htm</guid>
		</item>
		<item>
			<title>[HELP] Static Objects</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/help-static-objects-t497.htm</link>
			<dc:creator>Raziel</dc:creator>
			<description><![CDATA[Okay people I have encountered yet another problem in my long journey...
<br />
I'm trying to add Static Sprites and everything goes well with the compiling but... Case 80 doesnt seem to work.. All cases before 80 works perfectly but when I try to use Case 80: which is ID 0050 in the mapEdit form it doesnt work!! Did anyone had this problem before? Does anything knows how to fix it?? Thanks in advance to the one who will take the call! 
<br />

<br />
-Razi]]></description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Sat, 11 Aug 2007 10:22:58 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/help-static-objects-t497.htm#5778</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/help-static-objects-t497.htm</guid>
		</item>
		<item>
			<title>[HELP] Level Code Issue</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/help-level-code-issue-t453.htm</link>
			<dc:creator>Raziel</dc:creator>
			<description> Greetings  



I was wondering if anyone of you (the Wolf3d Haven forum members) can help me with a quite bizarre problem I got in the 

WL_INTER.C (or at least I think it's there..) Anyways, Every time I finish the 5th level I don't get the regular screen after I finish the level I get a message that says Mini Boss Defeated 15000 Bonus etc... And I don't know how to change it back to normal, I tried to change the case: 4 to like case: 35 or something like that but even after I change it  ...</description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Sun, 22 Jul 2007 11:35:38 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/help-level-code-issue-t453.htm#5237</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/help-level-code-issue-t453.htm</guid>
		</item>
		<item>
			<title>Getting started with mapping....</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/getting-started-with-mapping-t446.htm</link>
			<dc:creator>UnTrustable</dc:creator>
			<description><![CDATA[What if i was going to start mapping  Wolf3D, ( <font color="blue">i wont, because im quite busy on Skulltags Doom and i feel
<br />
much more to create a Wolf3D single- and/or multiplayer in Doom format, but still keeping the Wolf3D feeling.</font>)
<br />
what do i need to get started?
<br />

<br />
PS : The idea to create multiplayer maps in Doom format wasn't my idea, it came from someone else, but cant remember his/her name.]]></description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Tue, 17 Jul 2007 20:53:50 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/getting-started-with-mapping-t446.htm#5147</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/getting-started-with-mapping-t446.htm</guid>
		</item>
		<item>
			<title>basics of mapping wolf3d (in  german, for valts)</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/basics-of-mapping-wolf3d-in-german-for-valts-t439.htm</link>
			<dc:creator>Dark_wizzie</dc:creator>
			<description>this is copied from wolf3d dome, brian, i hope you dont mind.



O.K.. Bevor wir unser erstes Wolfenstein Diagramm bilden, müssen wir Ihnen etwas erklären. Was die Wände und die Gegenstände genau sind. Es ist möglich, daß nichts es besser als die MapEdit Hilfe erklärt, aber, wenn Sie nach alternativer Quelle der Informationen suchen, ist dieses der gute Platz. Die Wände. Passend sind das Design Wolfenstein 3D der Maschine, diese die Quadrate 1x1, gemalt mit editable Beschaffenheit. Im ursprünglichen  ...</description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Wed, 11 Jul 2007 11:16:13 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/basics-of-mapping-wolf3d-in-german-for-valts-t439.htm#5046</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/basics-of-mapping-wolf3d-in-german-for-valts-t439.htm</guid>
		</item>
		<item>
			<title>[HELP] Adding Digital Sounds.</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/help-adding-digital-sounds-t438.htm</link>
			<dc:creator>Raziel</dc:creator>
			<description> Hey there, I just added 3 new digital sounds to the engine (for item pick up, weapon pick up and 1up pickup.)

And I was wondering if anyone knows how do change the code so let's say if I pick up the 1up item and BJ is like &quot;Alright!&quot; and a door is opened or something and BJ is muted immediately... Does anyone knows how to do it so BJ wont be muted?

Any help will be appreciated, Thanks.



Adam A. </description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Tue, 10 Jul 2007 14:06:10 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/help-adding-digital-sounds-t438.htm#5023</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/help-adding-digital-sounds-t438.htm</guid>
		</item>
		<item>
			<title>[code]Death guad trick</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/codedeath-guad-trick-t369.htm</link>
			<dc:creator>WLHack</dc:creator>
			<description>Open WL_Act2.C and searach for this block

of code:



Code:

/*

===============

=

= SpawnDeadGuard

=

===============

*/



void SpawnDeadGuard &#40;int tilex, int tiley&#41;

&#123;

   SpawnNewObj &#40;tilex,tiley,&amp;s_grddie4&#41;;

   new-&gt;obclass = inertobj;

&#125;





Now change the &quot;&amp;s_grddie4&quot; to &quot;&amp;s_grddie1&quot; (withouh quotes).

And there you go..



Now if you place the death guard near the player.

Instead  ...</description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Tue, 05 Jun 2007 05:03:18 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/codedeath-guad-trick-t369.htm#4130</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/codedeath-guad-trick-t369.htm</guid>
		</item>
		<item>
			<title>Commander keen in wolf3d?</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/commander-keen-in-wolf3d-t355.htm</link>
			<dc:creator>PicNic</dc:creator>
			<description>Heh, Look what I found in 'WL_PLAY.C':



//

	// TRYING THE KEEN CHEAT CODE!

	//

	if (Keyboard[sc_B] &amp;&amp;

		Keyboard[sc_A] &amp;&amp;

		Keyboard[sc_T])

	{

	 ClearMemory ();

	 CA_CacheGrChunk (STARTFONT+1);

	 ClearSplitVWB ();

	 VW_ScreenToScreen (displayofs,bufferofs,80,160);



	 Message(&quot;Commander Keen is also\n&quot;

			 &quot;available from Apogee, but\n&quot;

			 &quot;then, you already know\n&quot;

			 &quot;that - right, Cheatmeister?!&quot;); </description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Sun, 27 May 2007 06:18:11 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/commander-keen-in-wolf3d-t355.htm#3663</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/commander-keen-in-wolf3d-t355.htm</guid>
		</item>
		<item>
			<title>[code] Change the smoke of Otto's rockets.</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/code-change-the-smoke-of-otto-s-rockets-t153.htm</link>
			<dc:creator>PicNic</dc:creator>
			<description>Ever wonder how to change the amount of smoke emitted from Otto's rockets, well this tutorial will show you how



Click http://www.wolfenstein3d.co.uk/coding-ottosmoke.htm for the full tutorial, made by me  please give me credit if you use this in your/someone other's project. </description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Mon, 16 Apr 2007 18:39:29 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/code-change-the-smoke-of-otto-s-rockets-t153.htm#686</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/code-change-the-smoke-of-otto-s-rockets-t153.htm</guid>
		</item>
		<item>
			<title>mt new invention!!!!!!</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/mt-new-invention-t219.htm</link>
			<dc:creator>Dark_wizzie</dc:creator>
			<description><![CDATA[thats correct. on level 4 in a secret, you'll find this super wierd thingy. looks like a wall in a well! becuz it is!!
<br />
you place a door then a well! result is this picture thingy, that players wont touch! great way to conceal secrets! haahaha]]></description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Sun, 29 Apr 2007 20:08:06 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/mt-new-invention-t219.htm#1600</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/mt-new-invention-t219.htm</guid>
		</item>
		<item>
			<title>esport import maps</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/esport-import-maps-t205.htm</link>
			<dc:creator>Dark_wizzie</dc:creator>
			<description>does somebody know how to import a mpa? ack sent me 2 maps, but i duno how to import them. when i do, it says invalid file'.</description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Sat, 28 Apr 2007 21:36:01 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/esport-import-maps-t205.htm#1316</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/esport-import-maps-t205.htm</guid>
		</item>
		<item>
			<title>escape in wolf3d crash</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/escape-in-wolf3d-crash-t131.htm</link>
			<dc:creator>Dark_wizzie</dc:creator>
			<description><![CDATA[i was making the 9th level of my game when... 
<br />
it crashed. when i escaped, it crashed. this happened only at death incarnate level. is there a solution? i think that it is lack of memory. if it is, what should i take off?]]></description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Sun, 08 Apr 2007 00:58:31 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/escape-in-wolf3d-crash-t131.htm#552</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/escape-in-wolf3d-crash-t131.htm</guid>
		</item>
		<item>
			<title>wolf3d source code</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/wolf3d-source-code-t106.htm</link>
			<dc:creator>Dark_wizzie</dc:creator>
			<description>how do you set it up? brian i read your explanation, but you want me to load dos-mos with windows xp??</description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Sun, 01 Apr 2007 04:02:38 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/wolf3d-source-code-t106.htm#377</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/wolf3d-source-code-t106.htm</guid>
		</item>
		<item>
			<title>WOLF3D secret coding -read this!!!!</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/wolf3d-secret-coding-read-this-t88.htm</link>
			<dc:creator>Dark_wizzie</dc:creator>
			<description><![CDATA[does ANYBODY
<br />
know how to make a secret level display ratios like normal levels and grant bounuses for getting100% ratios??? i need it!!! wl-hack, can you do it??
<br />
if you want, you can make the bounus for the completeing the secret level +0 score insted of +15000? thanks a bundle
<br />
btw wl-hack please try your best!!!]]></description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Wed, 28 Mar 2007 02:13:19 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/wolf3d-secret-coding-read-this-t88.htm#279</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/wolf3d-secret-coding-read-this-t88.htm</guid>
		</item>
		<item>
			<title>people with rocket launchers</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/people-with-rocket-launchers-t105.htm</link>
			<dc:creator>Dark_wizzie</dc:creator>
			<description><![CDATA[how come in my wolf3d (go to announcements, alternative download link) when i attack a guy with a rocket launcher (otto, fatface) the game crashes? 
<br />
what do i do?
<br />
thanks]]></description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Sun, 01 Apr 2007 03:33:54 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/people-with-rocket-launchers-t105.htm#374</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/people-with-rocket-launchers-t105.htm</guid>
		</item>
		<item>
			<title>choas edit</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/choas-edit-t90.htm</link>
			<dc:creator>Dark_wizzie</dc:creator>
			<description><![CDATA[is there a tutorial for EVERYTHING for choas edit? should i even USE it? i don't know the beans about coding...
<br />
how do you ge a ceiling and flooring...and evrything in choas edit... HELP MY HEAD HURTS!!!<img src="http://illiweb.com/fa/i/smiles/icon_pale.gif" alt="pale" longdesc="32" /> <img src="http://illiweb.com/fa/i/smiles/kopfschuettel.gif" alt="No" longdesc="25" /> <img src="http://illiweb.com/fa/i/smiles/confused.png" alt="confused" longdesc="39" />]]></description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Wed, 28 Mar 2007 05:47:05 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/choas-edit-t90.htm#284</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/choas-edit-t90.htm</guid>
		</item>
		<item>
			<title>Cheat-system...</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/cheat-system-t67.htm</link>
			<dc:creator>WLHack</dc:creator>
			<description>Well, I decided to post some of my tutorials here...

Okay, this is the first one. In this I teach you how to make new

Cheat-system.



---



I have used WSJ's ingame-message in this tutorial, 

they can be found here (just scroll down the page): 



http://diehardwolfers.areyep.com/viewtopic.php?t=1795 





First open WL_DEF.H and add this somewhere 

to the WL_PLAY.C definitions.

Code:

int cheater; 





Then open the WL_PLAY.C and go to the &quot;CheckKeys&quot;-function.  ...</description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Mon, 26 Mar 2007 12:36:30 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/cheat-system-t67.htm#126</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/cheat-system-t67.htm</guid>
		</item>
		<item>
			<title>wolf3d coding</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/wolf3d-coding-t87.htm</link>
			<dc:creator>Dark_wizzie</dc:creator>
			<description><![CDATA[how do you DO IT?
<br />
i need lots of coding...i also need to import new music.]]></description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Tue, 27 Mar 2007 23:57:34 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/wolf3d-coding-t87.htm#277</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/wolf3d-coding-t87.htm</guid>
		</item>
		<item>
			<title>Two minor code changes...</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/two-minor-code-changes-t70.htm</link>
			<dc:creator>WLHack</dc:creator>
			<description>First I pressume how to add new images (VGAGraph) to

engine...  Since that is what you have to do first. 



Well... after you done that, open WL_Agent.C and search for

&quot;case -1:&quot; (without quotes)... 



Now you should see something like this:

Code:

case -1&#58;

          ob-&gt;state = &amp;s_player;

          if &#40;!gamestate.ammo&#41;

          &#123;

           ...</description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Mon, 26 Mar 2007 13:22:29 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/two-minor-code-changes-t70.htm#129</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/two-minor-code-changes-t70.htm</guid>
		</item>
		<item>
			<title>Read This! enabling.</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/read-this-enabling-t69.htm</link>
			<dc:creator>WLHack</dc:creator>
			<description>This is yet another way to add Read This! - screens...

It works both in the Wolf and S.O.D.



First of all check out BrotherTanks great tutorial for easy automated 

intermission screen (we modify it to suit our purpose): 



http://diehardwolfers.areyep.com/viewtopic.php?t=2159 



Open WL_Def and add this in the end: 



Code:

extern void ReadThisScreen&#40;void&#41;; 





Now open the WL_TEXT.C and add in the end: 



Code:

/* 

============================ 

= 

=  ...</description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Mon, 26 Mar 2007 12:56:17 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/read-this-enabling-t69.htm#128</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/read-this-enabling-t69.htm</guid>
		</item>
		<item>
			<title>Exploding guards...</title>
			<link>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/exploding-guards-t68.htm</link>
			<dc:creator>WLHack</dc:creator>
			<description>Again one nifty code change...

This time exploding guards (Like in Spear Resurrection and E.O.D)...



First add exploding barrels using Zuljins tutorial (You can use 

any tutorial you want but I used this one, oh and remember 

to credit Paal, since I heard its originally his tutorial), 

it can be found from  here http://clik.to/zrtc 



Then place the &quot;A_BarrelAttack&quot; at the beginning of WL_Act2.C 

so it looks like this: 



Code:

/ WL_ACT2.C 



#include &quot;math.h&quot;  ...</description>
			<category>Wolf3d Mapping and Coding</category>
			<pubDate>Mon, 26 Mar 2007 12:42:01 GMT</pubDate>
			<comments>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/exploding-guards-t68.htm#127</comments>
			<guid>http://wolf3d.darkbb.com/wolf3d-mapping-and-coding-f9/exploding-guards-t68.htm</guid>
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