Thanks for the offer, Dean, but I would never look at a map before playing the game. It would ruin my experience of encountering the opponents without prior knowledge, then determining the strategy of how to defeat them with minimum force. My way of playing takes a lot longer than most people, which is why I don't play a lot of different mods, and I decide early on if I want to continue beyond the first floor or two.
I've been making new fonts lately, so I haven't had much time for new Wolf games. I'm sure I spent between 150 and 200 hours on The Final Fight, including doing the annotations, writing the storyline, saving and labelling the saved games, and all the attempts to solve each scenario before I met with success.
Sometimes I had to try the same scenario many, many times before I could kill all opponents while maintaining maximum health. I was at 109% briefly on one of the floors, only because I saved the game without noticing that, and I didn't want to have to repeat an extremely difficult sequence again, just to not lose a health point.
I play the game that way to attempt to prove that all floors can be completed if your avatar is killed, and you have to go back to the pistol and minimum ammo compliment. There appeared to be only one floor in the entire mod where that could not be done, without significant health damage. It's the floor where there are multiple guards at the start in a wood panelled corridor with one facing straight on, and many more around the corners to the right and left.
I also like the idea of killing around six to nine thousand Nazis barehanded, without suffering as much as a scratch. That's why Henry Irons' middle name is Conan. For all intents and purposes, he's Marv from the Sin City comic books, transposed into a Wolfenstein game.
I realize that there are probably only a dozen or so people who have any interest in my contribution to the Wolfenstein community, but I have no problem with that. I just wanted to make what I wrote worth the time spent for those who read it, when they could have been doing something else instead. I wrote the story almost as it happened, (usually I completed a floor before writing the strategy notes), and the supplemental storyline was written as I completed the episodes. I was pleased with the way that everything came together logically and consistently from beginning to end.
To use an example from the book and film versions of Robert Heinlein's Starship Troopers, consider the Dizzy Flores character. Dizzy is mentioned only in passing in the book, but is a major character in the film. I did that with George Herman. I wrote my storyline in such a way that it complimented lilmanjs' Read This! story, my own experiences in defeating the mod, and the reasons why BJ was involved, but only obliquely. It all made sense, including the name of the mod, while at the same time I was able to provide background and character development of BJ, Henry, and those in command.
Maybe someone might want to do a mod about an adventure of the Scorpion Squad during the Banana Wars, or Operation Ajax, which was so difficult that three members were killed. Maybe the mysterious 'Jordan' might pop up somewhere in the timeline, possibly even as a villian, who has changed allegiance. I doubt that any of my storyline conflicts with the established BJ historical canon. If anyone wants to use any of my characters, by all means do so, except you can't kill Henry. No one could.