DOSMenu Set-up For Super Upgrade Pack Levels

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DOSMenu Set-up For Super Upgrade Pack Levels

Post by Schabbs on Mon Jan 14, 2008 5:33 pm

Andy Nonymous has sent in a zip which contains a DOSMenu configuration for running the Wolf 3D Super Upgrade Pack levels in a more user-friendly format than the Wolfmaster 2.0 menu system.
Directions for setting it up are in the README.TXT file. Even without setting it up, the menu can be run just to check out the contents of the Super Upgrade Pack. Andy tried to get as much up-to-date information into the menu as he could find.
Under DOSMenu, all of the pertinent add-on information is available on the same screen, and the game documentation is a keypress away.
Available at http://www.brlowe.co.uk/Dosmupgd.zip .
Brian.
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MENUFLAG.DOS file is missing...

Post by stathmk on Fri Apr 18, 2008 5:01 pm

Thankyou, Brian and Schabbs.
I'm running Windows XP and DOSBox 0.72:

MENUFLAG.DOS file is missing...

What am I doing wrong here? Where's ALLGAMES.LZH?
Oh, can Mapedit run on the Wolfmaster levels? I want to use Mapedit to find passages to secret levels. Does anybody know where to find the ghost dogs that I've heard look like greyhounds? I've heard that these are in Wolfenstein Super Upgrades.

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Re: DOSMenu Set-up For Super Upgrade Pack Levels

Post by Nexion on Fri Apr 18, 2008 5:19 pm

Either menuflag.dos is deleted or it's renamed to menuflag.app.

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menuflag.app

Post by stathmk on Fri Apr 18, 2008 5:30 pm

Nexion wrote:Either menuflag.dos is deleted or it's renamed to menuflag.app.
I see menuflag.app, but I don't see ALLGAMES.LZH .

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Re: DOSMenu Set-up For Super Upgrade Pack Levels

Post by Nexion on Fri Apr 18, 2008 5:47 pm

Run wolfm.exe which is in the wolf3dsu.zip file. It should spit out allgames.lhz and a few other files.

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Re: Run wolfm.exe

Post by stathmk on Fri Apr 18, 2008 5:55 pm

Nexion wrote:Run wolfm.exe which is in the wolf3dsu.zip file. It should spit out allgames.lhz and a few other files.
Then that makes more sense. I still don't know how to run menuflag.app in place of the other file.

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Re: DOSMenu Set-up For Super Upgrade Pack Levels

Post by stathmk on Fri Apr 18, 2008 6:45 pm

Has anybody gotten this to work?

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Re: DOSMenu Set-up For Super Upgrade Pack Levels

Post by Andy on Sat Apr 19, 2008 2:16 am

stathmk,

I have! Wink

Here's how I would go about doing it:

(setting up the Super Upgrade Pack first)

1. Unpack the WOLF3DSU.ZIP. There will be some setup files with 2 subfolders, CREATOR and MAPEDIT.

2. Place a copy of the registered Wolfenstein into the folder with the WOLF3DSU stuff. Setup will not run without the registered version being there.

3. Run setup from the WOLF3DSU folder. You will see lots of files, the second largest is ALLGAMES.LZH.

(setting up DOSMENU next)

4. Unpack the DOSMUPGD.ZIP. You should get a set of odd files with a subfolder called WOLFREG.

5. Place a copy of the registered version of Wolfenstein in the WOLFREG folder we created in step 4.

6. Use WinRAR (or any suitable unarchiver) to unzip the contents of ALLGAMES.LZH. These are the game maps and readme files.

7. Copy or move these maps and readmes into the WOLFREG folder.

8. Run DOSMUPGD's setup to get things configured (answer Y)

9. Run DOSMENU by clicking the wolf.bat shortcut.

Simple, huh? Less than 10 steps! Razz

Sorry it couldn't be more Windows-friendly. I am not much of a programmer, and the QuickBASIC compiler is from 1989 IIRC. I also did not want to run afoul of 3DRealms, who released the Super Upgrade Pack, by including their files with DOSMENU.

After all this, you can also run the Super Upgrade Pack by clicking on wolfm.bat.
Both of these DOS programs will run best from a full-screen command prompt. If you run them windowed, maximizing the window will make it easier to see what's going on.

One last note: in DOSMENU, Game J, listed as "New11", would probably be more accurately described as "NEW11 (full version)", since New11.zip was the "shareware" version of this game, and the full version is what is included with the Super Upgrade Pack. The makers of this, Ideas From The Deep, were actually a professional software company, led by Lane Roathe (who was involved with the id software people in the very early days), that was offering their full Wolf add-on for $15. The later levels look to be much better than the first several, which IMHO did not help sell their product at all...

Edit: I would try to do all this outside of DOSBox. I'm not sure if DOSMENU will even run in DOSBox, but I know it runs in Windows.

Enjoy!

Andy

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Thanks, & level with logos of Wolfenstein & Doom

Post by stathmk on Sat Apr 19, 2008 8:22 am

Andy wrote:stathmk,

I have! Wink ...

Enjoy!

Andy
Thanks, Andy. Then I'm about to try that.
In 1994-95, I had found a Super Upgrade level with Mapedit that had the Wolfenstein 3D and Doom logos on it! Exclamation You had to use a door or passageway to go from one letter to the other. I believe it was episode 3 level 10 in one of the packages of 30 or 60 levels.

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Technical Stuff

Post by stathmk on Sat Apr 19, 2008 8:51 am

Andy wrote:
3. Run setup from the WOLF3DSU folder. You will see lots of files, the second largest is ALLGAMES.LZH.
It had that Carlton Griffin copyright screen with the blue background. It had, "Press any key to continue." I pressed a key and it disappeared. Did I do this right? Question

After step 9, I get:

Not reading Drive D
Abort? Retry? Fail?

You sound like you're educated in DOS. We haven't had a computer running straight from DOS since 1995.


Last edited by stathmk on Sat Apr 19, 2008 9:03 am; edited 1 time in total (Reason for editing : Step 9 info)

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Re: DOSMenu Set-up For Super Upgrade Pack Levels

Post by Andy on Sat Apr 19, 2008 9:25 am

stathmk wrote:
Andy wrote:
3. Run setup from the WOLF3DSU folder. You will see lots of files, the second largest is ALLGAMES.LZH.
It had that Carlton Griffin copyright screen with the blue background. It had, "Press any key to continue." I pressed a key and it disappeared. Did I do this right? Question

After step 9, I get:

Not reading Drive D
Abort? Retry? Fail?

You sound like you're educated in DOS. We haven't had a computer running straight from DOS since 1995.

Yeah, the Super Upgrade setup just unpacks the Super Upgrade package, it doesn't run anything else. If you could find the ALLGAMES.LZH file, it worked.

Make sure you run the setup.exe in the DOSMUPGD folder (step 8.), and answer Y (enter) at the program's prompt. This will tell DOSMENU where all of the files are located. Sounds like it's currently looking a non-existent D: drive right now.

stathmk wrote:Oh, can Mapedit run on the Wolfmaster levels? I want to use Mapedit to find passages to secret levels. Does anybody know where to find the ghost dogs that I've heard look like greyhounds? I've heard that these are in Wolfenstein Super Upgrades.

You can certainly run Mapedit on these levels, but you'll have to copy and rename the files into the MAPEDIT folder. With ChaosEdit, you can easily navigate to the WOLFREG folder and select one of the gamemaps files.

There are no graphics changes in the Super Upgrade package, so you won't find those greyhound ghost dogs.

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Re: DOSMenu Set-up For Super Upgrade Pack Levels

Post by stathmk on Sat Apr 19, 2008 1:08 pm

Andy wrote:Make sure you run the setup.exe in the DOSMUPGD folder (step 8.), and answer Y (enter) at the program's prompt. This will tell DOSMENU where all of the files are located. Sounds like it's currently looking a non-existent D: drive right now.
This might be what made the difference. Now for some reason it loads up Wolfenstein without the Wolfmaster levels. I didn't try it in DOSBox this time.

I'm running on Windows XP if this makes a difference.

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Re: DOSMenu Set-up For Super Upgrade Pack Levels

Post by lilmanjs on Sat Apr 19, 2008 1:12 pm

if you are using Windows XP, then why aren't you using VDMsound to run the program.

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Re: DOSMenu Set-up For Super Upgrade Pack Levels

Post by Nexion on Sat Apr 19, 2008 1:35 pm

I followed step 1-9 and it runs on Windows Xp. It sounds like there aren't any gamemap files inside the 'WolfReg' folder besides the Wolf3D copy (Step 7).
There aren't any name changes in the episode menu of Wolf3D.

VDMsound? Did I miss something?

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Re: DOSMenu Set-up For Super Upgrade Pack Levels

Post by lilmanjs on Sat Apr 19, 2008 1:39 pm

if you use windows 2000 and up(excluding vista) vdmsound is a program that lets you run dos games with full sound and with no slowdown like you get in dosbox.

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WOLF MS-DOS Batch File

Post by stathmk on Sat Apr 19, 2008 1:43 pm

I ran the WOLF MS-DOS Batch File instead of Wolf.bat and I was able to start a Wolfmaster game. It now works.

lilmanjs wrote:if you are using Windows XP, then why aren't you using VDMsound to run the program.
This is the first I've heard of this. I'll check it out in a search engine.

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Re: DOSMenu Set-up For Super Upgrade Pack Levels

Post by lilmanjs on Sat Apr 19, 2008 1:45 pm


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Castle Grom with Raziel A. (Karharis)
Award winning mods:
The Final Fight

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Re: DOSMenu Set-up For Super Upgrade Pack Levels

Post by Nexion on Sat Apr 19, 2008 1:59 pm

haha, cute.... I know VDMsound. But it isn't an answer on such a problem. Oh and the sound quality is nothing to make a song and dance about. Maybe I should ask my VDMsound copy if it feels hurt now.

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Re: DOSMenu Set-up For Super Upgrade Pack Levels

Post by stathmk on Sat Apr 19, 2008 2:03 pm

lilmanjs wrote:go here to get it:
http://sourceforge.net/projects/vdmsound/
Your link to download vdmsound reminds me that somebody mentioned ChaosEdit and I've decided to include the download link:
download: http://www.stud.uni-karlsruhe.de/~uvaue/chaos/ceprepage.html
Some more editors: http://www.fortunecity.com/skyscraper/graveyard/801/editors.htm

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Re: DOSMenu Set-up For Super Upgrade Pack Levels

Post by Andy on Sat Apr 19, 2008 3:51 pm

stathmk wrote:
Andy wrote:Make sure you run the setup.exe in the DOSMUPGD folder (step 8.), and answer Y (enter) at the program's prompt. This will tell DOSMENU where all of the files are located. Sounds like it's currently looking a non-existent D: drive right now.
This might be what made the difference. Now for some reason it loads up Wolfenstein without the Wolfmaster levels. I didn't try it in DOSBox this time.

I'm running on Windows XP if this makes a difference.

To select the various levels, move the highlight up or down with the arrow keys before entering. The full set of available keystrokes will show if you hit F1 (and F2). Did you put all the Gamemaps and readmes from the LZH file into the WOLFREG folder (steps 6 and 7)? If not, only the registered levels will be available to DOSMENU.

Windows XP should only affect the music and/or sounds (negatively).

Edit: added after I noticed it worked for you (doh!) :

stathmk wrote:I ran the WOLF MS-DOS Batch File instead of Wolf.bat and I was able to start a Wolfmaster game. It now works.

Maybe the wolf.bat doesn't work in Windows XP. I never use WinXP for any DOS games, so I may have missed that, sorry. Anyway, I'm glad it works for you!

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