Does anyone have info or screenshots or know if it is almost done yet????
Wolfenstein Umbrella Beginnings

sexyHaven6969- Subi

- Number of posts: 104
Registration date: 2007-03-27
I heard about this great mod being developped here once but can't find any topic on it!!! 
Does anyone have info or screenshots or know if it is almost done yet????
Does anyone have info or screenshots or know if it is almost done yet????
I heard it's just some kid planking Chokage. I mean, who really wants to pick up an old corpse like that, huh? I mean really.
Thanks for the support. It has been in development for a while. Truthfully, I have not worked on it in about 2 months. I burned myself out and things have been really busy in my life lately. I need to complete 3 more levels then Episode 1 is done. I plan on making 3 episodes for it. It is not a rip off of Chokage. Never even played that. It is just what I named it. Wolf fused with RE. I love both of those franchises. So, I made up my own little story that combines the two. If you want more info check out my website.http://jayngo26.wordpress.com/. I logged A LOT of updates during my development stages. Nexion was a great help in teaching me the ropes!! The game has MANY code changes including logfiles, new music, new graphics, new sounds, breaking static object barrier to allow for TONS of more objects etc. A lot of stuff. I need to finish it!!!!
Yes, do bring in tons of new stuff. We like that.
Level 7 has been completed. The overall design of Level 8 was done months ago. I just need to add all the objects, guards and logfile. I am trying to use what little time I have lately to get Episode 1 done and release it...
WUB Update: Level 8 is now completed and playtested. Level 9 is now in design stage. It is the last level to be done for Episode 1. I still have some work to do with the final boss, the Read This, and some minor coding. Other than that, WUB is almost done...
WUB update: Level 9 (the final level) has been completed. I just ran through the entire game on a full play through. Everything seems to be in order. Still have some Read This! to finish up and still need to figure out how to recolor a boss (all 12 frames). WUB is almost done!
WUB update:Everything is just about done now. Just need to remove Episodes 2 and 3 for the final version and play test again. Finished my boss including recoloring and new voice and finished readme.txt yesterday...
WUB update: Episode 1, Discovery is completed. You can download it herehttp://wolf3d.darkbb.com/dome-news-f2/wolfenstein-umbrella-beginnings-released-t1225.htm
Let me know what you think. It's my first official mod (I made maps years ago when the first mapedit came out, but nothing like this). I am looking to start WUB Episode 2 soon, but feedback would be appreciated!! Thanks.
Let me know what you think. It's my first official mod (I made maps years ago when the first mapedit came out, but nothing like this). I am looking to start WUB Episode 2 soon, but feedback would be appreciated!! Thanks.
Well, I like the mod. Weapons are cool (and don't see no hint here
) , map design is very original, many secrets rooms, the in-game message system rocks.
On a weaker side - to little health IMO.
Also the "still/scenery blood dropping" knights , where blood just frozen in the air....look most weird.
On a funny side (Spoiler) - to see dead doctor after being locked in a room (without toilet) for many days...makes me wonder...
Also it's always funny when noone can kill those mutants despite all those weapons and ammo around - and you easily shoot them in hordes
Stupid doctors and soldiers 
On a weaker side - to little health IMO.
Also the "still/scenery blood dropping" knights , where blood just frozen in the air....look most weird.
On a funny side (Spoiler) - to see dead doctor after being locked in a room (without toilet) for many days...makes me wonder...
Also it's always funny when noone can kill those mutants despite all those weapons and ammo around - and you easily shoot them in hordes
Thanks for the feedback doomjedi. I really appreciate it.
As far as too little health, much is found in secret passages. I like exploration, so I encourage that in my mod. However, there are a few levels where health is sparse. It adds to the "survival horror" aspect.
Any feedback is appreciated! It will only make Episode 2 that much better......
Any feedback is appreciated! It will only make Episode 2 that much better......
I like this mod. The more I play it, the fun it gets
I like the storyline, the maps, the coding features related to the story ....very fun mod to play 
ANNOUNCEMENT: Wolfenstein:Umbrella Beginnings, Episode 2, Operation:End Epidemic began production this past week. I plan to add many new features to WUB2 including: A new (fifth) weapon, a new enemy type, more static sprites and collectible items and other features not mentioned here. Today, I coded/added the new weapon into place. Detailed story for Ep2 is still in the works. I plan on starting level design within the next week or two.
Update:Quite a bit of work has taken place since the last update. The fifth weapon with new ammo has been completed as well as another unnamed special feature. A new special feature is in the works right now as well. Work on Episode 2 will come to a slow as I am moving out of state this weekend (tomorrow). Things have been crazy and it's amazing how much work has actually taken place on Ep2 these past few stressful weeks. Thanks goes to my secret partner in crime for helping me out with some vicious coding... 
Well, right now I am "borrowing" a wireless connection. Hehe. I will be officially back online this Wednesday and my network should be up and running by the end of this coming weekend
. So, the move went better than expected, although it was A LOT of work and it was a blazing 98 degrees today for the move into my new place. Work on WUB2 should begin soon. Still much to do and new places to explore etc. etc....
WUB2 Update: As of now, the coding and sprite design of the two new special features of Ep2 is completed. The only major coding left to do is for the new enemy type. Should pose a big challenge for me, as I have never added a new enemy before. Quite confused how to add the new enemy definitions into ChaosEdit...
Update: Last night I coded in the new enemy. Amazingly, I only had one error (which ended up being a minor, simple mistake)
. I was also able to figure out how to add all the definitions into ChaosEdit for the new enemy. Now, all the coding that is left is to change some of my new enemy's functions around so he behaves and attacks the way I want him to...
Update: All major coding on Episode 2 has now been completed. 2 more special features were also added, bringing the total to 6 now. Next up- Mapping and detailed story...
Update:Episode 2 level 1 map has been completed. Secret level 10 has also been started, including some gameplay puzzles as well. I have also found a super easy way to code in my Awards (achievements). I even have the cool little 360 achievement sound effect...





