Team Aardwolf mapset
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Re: Team Aardwolf mapset
Forgot to mention that the deathcam is removed and all bosses drop a gold key.


ronwolf1705- Green Tree




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ronwolf1705- Green Tree




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Re: Team Aardwolf mapset
can't wait for the exe. sounds like you've made a really nice exe for the mapset.

Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Castle Grom with Raziel A. (Karharis)
Award winning mods:
The Final Fight

lilmanjs- Cleric




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Re: Team Aardwolf mapset
I have no idea of what Team Aardwolf is, but that EXE sounds tempting. I'd like to say 'I'm in', but I don't really know if you need to be a part of this team.

Thomas- I am a hero!




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Re: Team Aardwolf mapset
Features till now:
-Map-defined stuff: Music, Floor/Ceiling color, health, ammo, par-times.
-Knife is a silent weapon
-You can take screenshots: press 'Z'.
-Ingame messages; Press 'M' to toggle off.
-Changed 'MLI' code.
Does anyone have some suggestions?
-Map-defined stuff: Music, Floor/Ceiling color, health, ammo, par-times.
-Knife is a silent weapon
-You can take screenshots: press 'Z'.
-Ingame messages; Press 'M' to toggle off.
-Changed 'MLI' code.
Does anyone have some suggestions?


ronwolf1705- Green Tree




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Re: Team Aardwolf mapset
I think we should leave it here. Maybe increase the amount of static objects. But I wanna know: Can you make maps in Mapedit in this one?

Thomas- I am a hero!




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Re: Team Aardwolf mapset
I guess so. I don't use Mapedit, but I think you can map in it. About increasing the amount of static objects, I think I have memory left to add some more.
BTW is it okay with you guys if I make the first level?
BTW is it okay with you guys if I make the first level?


ronwolf1705- Green Tree




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ronwolf1705- Green Tree




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Re: Team Aardwolf mapset
Now you can use 200 actors on a level, 750 static objects and 200 maximum visable. 


ronwolf1705- Green Tree




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Re: Team Aardwolf mapset
Awesome, Ron. So... When are you gonna post this thing? Hehe... 


Thomas- I am a hero!




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Re: Team Aardwolf mapset
yea I'm planning on letting people use this exe if they want to. but that's up to ron if he wants to let people use it.

Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Castle Grom with Raziel A. (Karharis)
Award winning mods:
The Final Fight

lilmanjs- Cleric




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Re: Team Aardwolf mapset
I thought that was the main purpose.

Thomas- I am a hero!




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Re: Team Aardwolf mapset
That's the main purpose. 
I'm sending it to you now, James, so you can post it.
I'm sending it to you now, James, so you can post it.


ronwolf1705- Green Tree




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Re: Team Aardwolf mapset
and here is the exe that you all can use: http://www.sendspace.com/file/81mjky

Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Castle Grom with Raziel A. (Karharis)
Award winning mods:
The Final Fight

lilmanjs- Cleric




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Re: Team Aardwolf mapset
The exe mentioned in the above post is also available at http://www.brlowe.co.uk/WOLF3Dta.zip .
Brian.
Cat Productions - mapper
Cat Productions - mapper

Schabbs- Admin


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Re: Team Aardwolf mapset
I'm almost done with my map. I think I'll make another one as well.

Thomas- I am a hero!




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Re: Team Aardwolf mapset
so what are the coding features? (I know there's nothing fancy in there..)

Raziel- BJ's Luger




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Re: Team Aardwolf mapset
I just tested my level and now I'm on to make my second one... Is there any particular limit for how many maps we each must make?

Thomas- I am a hero!




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Re: Team Aardwolf mapset
I think 60 is a good maximum and 30 a good minimum.
Is it okay with everyone if I make the first map?
Is it okay with everyone if I make the first map?


ronwolf1705- Green Tree




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Re: Team Aardwolf mapset
Karharis wrote:so what are the coding features? (I know there's nothing fancy in there..)
No, nothing fancy.
Features:
-Map-defined music, floor/ceiling color, health, ammo and par times per level.
-Ingame messages which can be turned off pressing 'M'.
-Ingame screenshots pressing 'Z'.
-Deathcam is removed, all bosses drop a gold key.
-Removed some unnecessary cheats.
-Fixed some original Wolf3d bugs.
-Removing the Scalers.
-Changed the 'MLI' cheat code.
-You can use 200 actors, 750 static objects per level.
-Maximim visable at once on the screen is 200 objects.
I think that's most of it.


ronwolf1705- Green Tree




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