Super Haven Mapset 11/21/09

Dark_wizzie- Omega


Number of posts: 2700
Age: 15
Location: USA or Tawain
Job: Student, forum admin
Hobbie: Game and game creation, eating, cooking, chess, music, computer hardware
Message: I made this forum when I was 13 =p
Registration date: 2007-03-25
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NOTE TO ALL LEVEL CONTRIBUTORS: You can put up to 699 static objects at one time. If you are going over 399, that's fine!
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We are currently working on a 60-level wolf3d add-on with code changes and very little new graphics. Some levels will have plenty of pushwalls and mazes, so getting 100% everything is quite difficult.
There is a surprise for those who find the hardest to find secrets in each episode.
Latest Uploaded Version: V0.471C
Latest Link:
http://www.megaupload.com/?d=E0IBIX7X
Latest Version: V0.471c
Episode 1: The Blastin' Fortress
E1L1 - Meldar's Maze - Dark_wizzie
E1L2 - Round n' About - Dark_wizzie
E1L3 - Bastile - Ack
E1L4 - Sewers - Dark_wizzie - Not the same as level "Sewers Revisited"
E1L5 - Boundary - Ack
E1L6 - Cell Block - Jayngo
E1L7 - Target Practice! - Dark_wizzie
E1L8 - Nazi Base - Dark_wizzie - 80+ Secret Pushwalls
E1L9 - The Last Stand - Dark_wizzie
E1L10 - Very Hidden - Dark_wizzie
Episode 2: Mutant Knowledge
E2L1 - Get It On! -Schabbs
E2L2 - Fortress - Ack
E2L3 - Patience - Dr. Chainsaw, Edited by Dark_wizzie
E2L4 - Underground - Dark_wizzie
E2L5 - Codename Grey - Valts - Req some pushwalls to finish.
E2L6 - Hidden Vault - Dark_wizzie
E2L7 - Elevator Crash - Dark_wizzie
E2L8 - Heft - Ack
E2L9 - The Boss - Schabbs
E2L10 - House of FUN!!! - Dark_wizzie
Episode 3: Sewer Unrest
E3L1 - Loss - Valts - Req. a pushwall to finish. - Loss means The Castle in Estonian
E3L2 - Murgatroyd - Ack
E3L3 - Run Around - Ack
E3L4 - Secret Love - Schabbs
E3L5 - Startin' Over - Schabbs
E3L6 - Stayin' Alive - Schabbs
E3L7 - Almost There - Dark_wizzie [Difficult]
E3L8 - Storage - Dark_wizzie
E3L9 - Sewers Revisited - Dark_wizzie/Schabbs [Difficult]
E3L10 - Blue Skies - Schabbs
Episode 4: Undieing
E4L1 - Undieing - Dark_wizzie
E4L2 - Blue Velvet - Schabbs
E4L3 - Double X - Ack
E4L4 - Marsh Grotto - Dark_wizzie
E4L5 - Colonnade - Dark_wizzie
E4L6 - Return - Wlhack
E4L7 - Red House - Schabbs
E4L8 - Bits and Pieces - Schabbs
E4L9 - Stormy - Schabbs
E4L10 - Night Fever - Schabbs
Episode 5: Route of all Evil
E5L1 - Alloy - Dark_wizzie
E5L2 -
E5L3 -
E5L4 -
E5L5 -
E5L7 - Incense and Peppermints - Ack
E5L8 - WLhack's Level
E5L9 -
E5L10 - Crossfire - Schabbs
Episode 6: Confrontation
E6L1 -
E6L2 - Blue Morning - Ack
E6L3 - This level must have a secret elevator
E6L4 - The Cooler - Wlhack
E6L5 - Wooden Heart - Schabbs
E6L6 -
E6L7 -
E6L8 -
E6L9 - Showdown - Wlhack [Difficult]
E6L10 -
Levels left: 12
Level Contributors:
Dark_wizzie : 18 Levels
Schabbs: 15 Levels
Ack: 9 Levels
Wlhack: 3 Levels
Valts: 2 levels
Dr. Chainsaw: 1 Level
Jayngo: 1 Level
Level Pictures:
Night Fever
http://img233.imageshack.us/img233/5108/nightfever.png
Colonnade
http://img251.imageshack.us/img251/7249/85025202.png
Mosh Grotto
http://img515.imageshack.us/img515/2382/collonadev1.png]http://img515.imageshack.us/img515/2382/collonadev1.png
Theres 8 suprises in the whole 60 level mapset. Good luck finding just one of the 8 suprises! (Especially on the first episode, hardest to find)
Last edited by Dark_wizzie on Tue Nov 24, 2009 4:41 pm; edited 112 times in total
NOTE TO ALL LEVEL CONTRIBUTORS: You can put up to 699 static objects at one time. If you are going over 399, that's fine!
=================================================================================================
We are currently working on a 60-level wolf3d add-on with code changes and very little new graphics. Some levels will have plenty of pushwalls and mazes, so getting 100% everything is quite difficult.
There is a surprise for those who find the hardest to find secrets in each episode.
Latest Uploaded Version: V0.471C
Latest Link:
http://www.megaupload.com/?d=E0IBIX7X
Latest Version: V0.471c
Episode 1: The Blastin' Fortress
E1L1 - Meldar's Maze - Dark_wizzie
E1L2 - Round n' About - Dark_wizzie
E1L3 - Bastile - Ack
E1L4 - Sewers - Dark_wizzie - Not the same as level "Sewers Revisited"
E1L5 - Boundary - Ack
E1L6 - Cell Block - Jayngo
E1L7 - Target Practice! - Dark_wizzie
E1L8 - Nazi Base - Dark_wizzie - 80+ Secret Pushwalls
E1L9 - The Last Stand - Dark_wizzie
E1L10 - Very Hidden - Dark_wizzie
Episode 2: Mutant Knowledge
E2L1 - Get It On! -Schabbs
E2L2 - Fortress - Ack
E2L3 - Patience - Dr. Chainsaw, Edited by Dark_wizzie
E2L4 - Underground - Dark_wizzie
E2L5 - Codename Grey - Valts - Req some pushwalls to finish.
E2L6 - Hidden Vault - Dark_wizzie
E2L7 - Elevator Crash - Dark_wizzie
E2L8 - Heft - Ack
E2L9 - The Boss - Schabbs
E2L10 - House of FUN!!! - Dark_wizzie
Episode 3: Sewer Unrest
E3L1 - Loss - Valts - Req. a pushwall to finish. - Loss means The Castle in Estonian
E3L2 - Murgatroyd - Ack
E3L3 - Run Around - Ack
E3L4 - Secret Love - Schabbs
E3L5 - Startin' Over - Schabbs
E3L6 - Stayin' Alive - Schabbs
E3L7 - Almost There - Dark_wizzie [Difficult]
E3L8 - Storage - Dark_wizzie
E3L9 - Sewers Revisited - Dark_wizzie/Schabbs [Difficult]
E3L10 - Blue Skies - Schabbs
Episode 4: Undieing
E4L1 - Undieing - Dark_wizzie
E4L2 - Blue Velvet - Schabbs
E4L3 - Double X - Ack
E4L4 - Marsh Grotto - Dark_wizzie
E4L5 - Colonnade - Dark_wizzie
E4L6 - Return - Wlhack
E4L7 - Red House - Schabbs
E4L8 - Bits and Pieces - Schabbs
E4L9 - Stormy - Schabbs
E4L10 - Night Fever - Schabbs
Episode 5: Route of all Evil
E5L1 - Alloy - Dark_wizzie
E5L2 -
E5L3 -
E5L4 -
E5L5 -
E5L7 - Incense and Peppermints - Ack
E5L8 - WLhack's Level
E5L9 -
E5L10 - Crossfire - Schabbs
Episode 6: Confrontation
E6L1 -
E6L2 - Blue Morning - Ack
E6L3 - This level must have a secret elevator
E6L4 - The Cooler - Wlhack
E6L5 - Wooden Heart - Schabbs
E6L6 -
E6L7 -
E6L8 -
E6L9 - Showdown - Wlhack [Difficult]
E6L10 -
Levels left: 12
Level Contributors:
Dark_wizzie : 18 Levels
Schabbs: 15 Levels
Ack: 9 Levels
Wlhack: 3 Levels
Valts: 2 levels
Dr. Chainsaw: 1 Level
Jayngo: 1 Level
Level Pictures:
Night Fever
http://img233.imageshack.us/img233/5108/nightfever.png
Colonnade
http://img251.imageshack.us/img251/7249/85025202.png
Mosh Grotto
http://img515.imageshack.us/img515/2382/collonadev1.png]http://img515.imageshack.us/img515/2382/collonadev1.png
Theres 8 suprises in the whole 60 level mapset. Good luck finding just one of the 8 suprises! (Especially on the first episode, hardest to find)
Last edited by Dark_wizzie on Tue Nov 24, 2009 4:41 pm; edited 112 times in total
_________________
Eric, Forum Admin~Fondator
Wolf3d Addon:Active!~~~~~MMORPG:Inactive-V1.11 7/7/09
15 years old. Iori idol. Emule USA Moderator. Lol CC1 Leader
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Search for "Wolf3d Haven" (with quotes) and Dark_wizzie on google to track me!
Awesome! Are you using Chaosedit or WDC?
i use flo edit
I'm going to pretend I didn't hear that.
I think because FloEdit is nowadays considered as a fossil..
But I use if for all of my add-ons too...
Keep on wolfing!
But I use if for all of my add-ons too...
Keep on wolfing!
why as a fossial? is there a newr wolf3d editor?
ChaosEdit and WDC... They outdate Flo by their features.
oh really is it easier to use and everything?
Well.. A bit. But I don't know how to add new sprite definitions
to Chaos and WDC I only use exporting music...
Oh, but adding multiceiling / floors is lots of easier with ChaosEdit
since you have 3D-Edit mode.
to Chaos and WDC I only use exporting music...
Oh, but adding multiceiling / floors is lots of easier with ChaosEdit
since you have 3D-Edit mode.
i will try it out later.
i tried it out. and i am now wokring on level 2
is choas edit or that other thingy better? i mean easier and more features.
i am attempting to switch to choas edit.
I hope you guys can make good game... so we normal people can play
=D we try our best, jonathan
EDIT: the 9th level is VERY EASY TO BEAT IF YOU FIND ALL OF THE SECRETS. but if you don't, it will be a bit tough, but you will go through. with secrets, in death incarnate, it is a pice of cake!!! it is a reward for finding all of the secrets (along with 100% ratios and lots of treasure)
EDIT: the 9th level is VERY EASY TO BEAT IF YOU FIND ALL OF THE SECRETS. but if you don't, it will be a bit tough, but you will go through. with secrets, in death incarnate, it is a pice of cake!!! it is a reward for finding all of the secrets (along with 100% ratios and lots of treasure)
is wolf3d: killing without compromise better than wolf3d?
edit: if ANYONE would like to summit a guest level, feel free. you can submit up to 3 guest levels, and please, post a good level. =p
edit: if ANYONE would like to summit a guest level, feel free. you can submit up to 3 guest levels, and please, post a good level. =p
You can have this map if you want. I made it but it was never used :)
http://uk.geocities.com/mikecollin@btinternet.com/mymap.zip
http://uk.geocities.com/mikecollin@btinternet.com/mymap.zip
how come choasedit and flo edit cannot load it?
erm your map...is the same as the id software map...
You need to click the import/export botton then import map in Choas Edit


sorry i never ready about tutorials in choasedit...=p
it's one leveled, correct?
i think ill use it. =p
BTW I played the demo and it's very good.
Keep up the good work
Keep up the good work
thanks
i played your level already. man, i hate those officers....the stand there until they see you and you sprint up to you and they shoot you=( it hurts my little bj, you know?
i played your level already. man, i hate those officers....the stand there until they see you and you sprint up to you and they shoot you=( it hurts my little bj, you know?
I played the level last night.
I found the level interesting but I'm not sure i would be interested in playing a mod with 20 or so levels in it the same.
The secret upon secret section near the start was good but the maze was really annoying, all those multiple doors, it's ok to have a maze but I just thought this was too large.
The large section was pretty good, the guards just keep flooding out.
Outside of that the design and layout is pretty good. The guard and object placements are pretty good also.
Overall it's not a bad set but sometimes mappers can try to be too clever all the time, sometimes simple things can be fun and challenging to play also
I found the level interesting but I'm not sure i would be interested in playing a mod with 20 or so levels in it the same.
The secret upon secret section near the start was good but the maze was really annoying, all those multiple doors, it's ok to have a maze but I just thought this was too large.
The large section was pretty good, the guards just keep flooding out.
Outside of that the design and layout is pretty good. The guard and object placements are pretty good also.
Overall it's not a bad set but sometimes mappers can try to be too clever all the time, sometimes simple things can be fun and challenging to play also
hehe well the last level was made by drchainsaw edited by me. the maze was there just to make you be sick of it and not look for the prize.
so that was optional, no need to be too angry about it.
have you palyed the other levels?
about the door maze are you talkinga bout level 1 or 3? there was no door maze on level 3, only level 1.
if you insist on getting 100% everything,suffer the obsticles. 100% ratios was never required, and for only the elite palyers. and all mazes are never required to beat the game. all mazes lead to something good.
as for nice and simple, i am working on that. you have brought up a good point. i am already attempting a more simple level.
so that was optional, no need to be too angry about it.
have you palyed the other levels?
about the door maze are you talkinga bout level 1 or 3? there was no door maze on level 3, only level 1.
if you insist on getting 100% everything,suffer the obsticles. 100% ratios was never required, and for only the elite palyers. and all mazes are never required to beat the game. all mazes lead to something good.
as for nice and simple, i am working on that. you have brought up a good point. i am already attempting a more simple level.
Sounds good. I'm not angry at all, not sure where you pickled that up from, but sorry if m,y words seem like they were written in anger.
In the version I have there is only levels 1 & 2 and a small portion of level 3 done. I'd be happy to have a look any other levels that have been completed though.
I'll activate my email button if you would like to send them to me that would awesome.
In the version I have there is only levels 1 & 2 and a small portion of level 3 done. I'd be happy to have a look any other levels that have been completed though.
I'll activate my email button if you would like to send them to me that would awesome.
ok.
i am doing level 4. however i didn't finish it today. i only managed to start the first room. however, i made a mental structure of the level. i hope it fits in as normal.
i am doing level 4. however i didn't finish it today. i only managed to start the first room. however, i made a mental structure of the level. i hope it fits in as normal.
ok i updated the coding list. does anybody know how to put on celing and floor texures, and add some fog in parts of the level?
you should ask wlhack he's the best around
giftmacher wrote:you should ask wlhack he's the best around
the only problem about that is that he's being asked by so many people to help them with their addons. like for mine he's making all of the walls.
I still don't get it where that belief came from...
Heh, I personally have released only one mod (of my own)
and a mapset.
Heh, I personally have released only one mod (of my own)
and a mapset.
that may be true but you helped lots of ppl out and most of them got a dome award thanks to your efforts i suppose
yea I'm thinking at the current rate that the addons that wlhack is helping out on are going that there's going to be a lot of awards handed out.
WLHack wrote:I think because FloEdit is nowadays considered as a fossil..
But I use if for all of my add-ons too...
Keep on wolfing!
well.. Im using chaosedit now all the time, I only use floedit now to add the new things to the maps.
COOL OMG SERIOUS I LOVE IT
I hear the hans and gretel ? or are you just changed the guard sounds to them?
and I thought you can destroy things?
why can't I?
and I thought you can destroy things?
destroy things? well, you cant destroy things in bones alert (its made to be like the original wofl3d, but differant levels with very few graphics and code changes) but the future wolf3d project (ultimate nightmare) enables destroyable objects.
ok guys, i made new adjustments, to the read This, and the levels, fixed a few bugs. new version not uploaded yet.
Good to hear, Eric. I look forward to seeing it when it's ready.
ok guys, I'm back onto Bones Alert even though I can only use keyboard to play it (something I'm TOTALLY not familliar with). I'm starting on level 3 of episode 2...I made 2-3 edits on episode 1, mostly bug fixes (again) and I made a bugt fix on level 1 episode 2. Well, it's not really a bug, just that... you start from outside, not in the elevator. Also, fixed a guard overflowing bug in the same level.... yes, I edited the level, but the quality still seems high. I only made the level harder to beat. I took out the guard, and all is ok at episode 2 level 1 la-la land. As I have mentioned earlier, level 3 is under construction... I do have to warn you, the beggining is the hardest part. The rest is ok, bit challenging at best, but you'll live through it. For the people who play at Death Incarnate, fight like a death incarnate, or you will die. I made it hard. They way it's supposed to be. The easy modes good for begginers, and the hardest ones, the hardest. just reminding you:
Okie, ill be back on Bones Alert more, i guess. especially when I get my ball mouse back in the house.
I doubt that it is nessesary to check out the new, incomplete level just yet, but if you feel the urge to do so,download it. Oh, and I made small changes to the read this thingy. Have a nice day, guys, and remember that Bones Alert isn't dead
Edit:you all know where to download the latest version, yes? upload link? good.
- Spoiler:
Okie, ill be back on Bones Alert more, i guess. especially when I get my ball mouse back in the house.
I doubt that it is nessesary to check out the new, incomplete level just yet, but if you feel the urge to do so,download it. Oh, and I made small changes to the read this thingy. Have a nice day, guys, and remember that Bones Alert isn't dead
Edit:you all know where to download the latest version, yes? upload link? good.
It's good to see this back on track, Eric.
Good luck.
Good luck.
Okie, level 3 is almost done, just need like...1 more hour of editing. This level is not so pushwall frenzy, but still a tad bit on the pushwall-ish side. Yes, it can get a bit hard on hardest, but the level is quite barren on the easiest mode. I'll release it soon. (btw, don't be suprised if you see a lot of barrels...its a storage level, after all.)
Edit: expect a guide for the level to go with the new level.
Edit: expect a guide for the level to go with the new level.
ok, as most of you know, the map got corrupted by chaosedit, and I restarted the map. its incomplete, but I would really appreciate comment on the level so far. I personally enjoyed the level, but i still need input 
Just finished playing the level e2m3 as far as I can.
The level is basically well designed and quite atmospheric. Very hard to play on highest difficulty level, especially once the 2 pacman ghosts come out. The secrets I found were mostly hard to find but done very well. I found 6 secrets, 2 of them near barrels/oil drums. I couldn't find a yellow key to open the locked doors. One of the locked doors had a deaf guard in front of it, as did a normal door. This made the doors invisible and impossible to pass through unless you killed guards in the doors.
Overall, it's coming along well and looks promising but needs finishing off and some tweaking to remove the bugs.
The level is basically well designed and quite atmospheric. Very hard to play on highest difficulty level, especially once the 2 pacman ghosts come out. The secrets I found were mostly hard to find but done very well. I found 6 secrets, 2 of them near barrels/oil drums. I couldn't find a yellow key to open the locked doors. One of the locked doors had a deaf guard in front of it, as did a normal door. This made the doors invisible and impossible to pass through unless you killed guards in the doors.
Overall, it's coming along well and looks promising but needs finishing off and some tweaking to remove the bugs.
Yes, those are fixed in a new version I'm about to release. The deaf guards are removed...oh, btw, the thing is, Brian, you can't open the golden door at first. you kill the guard in the doorway to jam the door. afterwards there is a key inside, i belive.
Oh, yesterday I have been editing and editing my old levels. 3-4 Bugs in level 8 have been fixed, plus new changed. Same goes for level 7. The guards should come at you all sides now, so it is harder to escape.
Other minor fixxes other places.
Oh, yesterday I have been editing and editing my old levels. 3-4 Bugs in level 8 have been fixed, plus new changed. Same goes for level 7. The guards should come at you all sides now, so it is harder to escape.
Other minor fixxes other places.





