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1 Re: SonderKommando Revolt -coder needed! on Sun Jul 15, 2007 11:07 pm

doomjedi


Moderator
Moderator
Gender:Male Scorpio Horse
No, it's not a wall...it's integrated into parallaxed background
http://doomjedi.page.tl/
http://www.moddb.com/mods/8753/sonderkommando-revolt
Current projects:
"SonderKommando Revolt" (main active project)
"Secret of Eridu"
"SonderKommando 2 - Warsaw Uprising"

2 Re: SonderKommando Revolt -coder needed! on Fri Jul 27, 2007 4:37 am

doomjedi


Moderator
Moderator
Gender:Male Scorpio Horse
Some new teasers....







http://doomjedi.page.tl/
http://www.moddb.com/mods/8753/sonderkommando-revolt
Current projects:
"SonderKommando Revolt" (main active project)
"Secret of Eridu"
"SonderKommando 2 - Warsaw Uprising"

3 Re: SonderKommando Revolt -coder needed! on Fri Jul 27, 2007 8:53 am

lilmanjs


Cleric
Cleric
Gender:Male Gemini Snake
will there be a brand new status bar when the game is completed?

Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Castle Grom with Raziel A. (Karharis)
Award winning mods:
The Final Fight

4 Re: SonderKommando Revolt -coder needed! on Fri Jul 27, 2007 9:58 am

doomjedi


Moderator
Moderator
Gender:Male Scorpio Horse
donnow...I've never made a status bar before...maybe I should try to make one. Anyway, donations are welcomed Wink
http://doomjedi.page.tl/
http://www.moddb.com/mods/8753/sonderkommando-revolt
Current projects:
"SonderKommando Revolt" (main active project)
"Secret of Eridu"
"SonderKommando 2 - Warsaw Uprising"



Last edited by on Fri Jul 27, 2007 10:12 am; edited 1 time in total

5 Re: SonderKommando Revolt -coder needed! on Fri Jul 27, 2007 10:01 am

lilmanjs


Cleric
Cleric
Gender:Male Gemini Snake
well if you want to you can modify one of the final fight status bar varations to suit your mod.
http://wolf3d.darkbb.com/Wolf3d-Stuff-c2/Polls-f7/final-fight-status-bars-t410.htm

Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Castle Grom with Raziel A. (Karharis)
Award winning mods:
The Final Fight

6 Re: SonderKommando Revolt -coder needed! on Fri Jul 27, 2007 10:37 am

doomjedi


Moderator
Moderator
Gender:Male Scorpio Horse
Those are nice status bar... I can definetely find some helpful...do you want me to heavy modify/recolor those, or will minor touchups be enouph?
http://doomjedi.page.tl/
http://www.moddb.com/mods/8753/sonderkommando-revolt
Current projects:
"SonderKommando Revolt" (main active project)
"Secret of Eridu"
"SonderKommando 2 - Warsaw Uprising"

7 Re: SonderKommando Revolt -coder needed! on Fri Jul 27, 2007 10:46 am

lilmanjs


Cleric
Cleric
Gender:Male Gemini Snake
ask toni? he probably will let you use them.

Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Castle Grom with Raziel A. (Karharis)
Award winning mods:
The Final Fight

8 Re: SonderKommando Revolt -coder needed! on Fri Aug 10, 2007 7:04 am

doomjedi


Moderator
Moderator
Gender:Male Scorpio Horse
New teasers:

Auschwitz crematorium:




real place:
http://doomjedi.page.tl/
http://www.moddb.com/mods/8753/sonderkommando-revolt
Current projects:
"SonderKommando Revolt" (main active project)
"Secret of Eridu"
"SonderKommando 2 - Warsaw Uprising"

9 Re: SonderKommando Revolt -coder needed! on Fri Aug 10, 2007 7:22 am

Raziel


BJ's Luger
BJ's Luger
Gender:Male Pisces Dragon
Nice and evil at the same time, good work on those crematoriums Smile
Can't wait for the game itself.. Wink

STORMING THE FRONT WITH A SCHMEISSER IN HAND!

Come and join my Tibia server, I reward my citizens well ;]
Raziel A.

10 Re: SonderKommando Revolt -coder needed! on Fri Aug 10, 2007 12:19 pm

Dark_wizzie


Ninja
Ninja
Gender:Male Capricorn Rooster
interesting. i wnder if anybody tried to recreat return to castle wolfnstein...
Eric, the Top Forum Admin~Fondator
Bones Alert:Idle~~~~~MMORPG:Active! Dungeon and AI beta!
14 years old. Iori idol. Emule USA Moderator
--------------------------------------------------------------------------
Search for "Wolf3d Haven" (with quotes) and Dark_wizzie on google to track me!

11 Re: SonderKommando Revolt -coder needed! on Fri Aug 10, 2007 11:41 pm

doomjedi


Moderator
Moderator
Gender:Male Scorpio Horse
I personally like recreational mods, though it's the first one for me.
Beside normal wolf3d engine limitation, here you have to recreate an existing place, which is more of a challenge as there aren't many "ready/wolf3d mods" wall textures you can use. Basically all of the mods textures are either ripped from real photos (as in this case) or manually recreated (or combination of both). So it's as real as it can get.
http://doomjedi.page.tl/
http://www.moddb.com/mods/8753/sonderkommando-revolt
Current projects:
"SonderKommando Revolt" (main active project)
"Secret of Eridu"
"SonderKommando 2 - Warsaw Uprising"

12 Re: SonderKommando Revolt -coder needed! on Sat Aug 11, 2007 9:42 am

Dark_wizzie


Ninja
Ninja
Gender:Male Capricorn Rooster
well how about changing the engine?
then we can add in the stuff and make it look good Smile
Eric, the Top Forum Admin~Fondator
Bones Alert:Idle~~~~~MMORPG:Active! Dungeon and AI beta!
14 years old. Iori idol. Emule USA Moderator
--------------------------------------------------------------------------
Search for "Wolf3d Haven" (with quotes) and Dark_wizzie on google to track me!

13 Re: SonderKommando Revolt -coder needed! on Sat Aug 11, 2007 11:06 am

doomjedi


Moderator
Moderator
Gender:Male Scorpio Horse
What do you mean changing the engine? I love wolf3d modding, and don't plan to change the engine. We do add many coding changes to it...still, the engine has its limitations. But those limitation are part of the fascination and a creative challenge of wolf3d modding, that we so love.

Some spiritual dudes say that God itself got so fascinated with limitation (incarnating in a limited physical body) that got lost in it till he forgot who he really was Smile so God is wolf3d modder himself in a way Wink

By the way I've replaced the "non-owen" crematorium walls to grey brick, so it now looks like this:
http://doomjedi.page.tl/
http://www.moddb.com/mods/8753/sonderkommando-revolt
Current projects:
"SonderKommando Revolt" (main active project)
"Secret of Eridu"
"SonderKommando 2 - Warsaw Uprising"

14 Re: SonderKommando Revolt -coder needed! on Sat Aug 11, 2007 12:54 pm

lilmanjs


Cleric
Cleric
Gender:Male Gemini Snake
looking good. can't wait to play the mod.

Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Castle Grom with Raziel A. (Karharis)
Award winning mods:
The Final Fight

15 Re: SonderKommando Revolt -coder needed! on Sat Aug 11, 2007 1:26 pm

Raziel


BJ's Luger
BJ's Luger
Gender:Male Pisces Dragon
Awesome work on that HUD bro!

STORMING THE FRONT WITH A SCHMEISSER IN HAND!

Come and join my Tibia server, I reward my citizens well ;]
Raziel A.

16 Re: SonderKommando Revolt -coder needed! on Sun Aug 12, 2007 12:08 am

doomjedi


Moderator
Moderator
Gender:Male Scorpio Horse
Thanks...the HUD is indeed a good work...still I have doubts wether it fits the theme of this particular mod. Though theoretically it's blood over burned bones. It's just that it looks maybe too gory for the theme.
http://doomjedi.page.tl/
http://www.moddb.com/mods/8753/sonderkommando-revolt
Current projects:
"SonderKommando Revolt" (main active project)
"Secret of Eridu"
"SonderKommando 2 - Warsaw Uprising"

17 Re: SonderKommando Revolt -coder needed! on Sun Aug 12, 2007 12:32 pm

lilmanjs


Cleric
Cleric
Gender:Male Gemini Snake
I can't wait to play this mod. it looks to be one of the most advanced out there if not the most advanced.

Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Castle Grom with Raziel A. (Karharis)
Award winning mods:
The Final Fight

18 Re: SonderKommando Revolt -coder needed! on Sun Aug 12, 2007 11:39 pm

doomjedi


Moderator
Moderator
Gender:Male Scorpio Horse
Thanks Smile
...but mapping takes time, my friend...we have quite a number of maps made by Ronwolf (though some still need retouch), but as I see it we are less than half way as mapping is concerned. My goal for both of my in-work mods to have at least 20 levels, otherwise it's not worth it and too short to play, especially as the mod have VEEERY extended graphics set that can be used to make virtually endless interesting themes (crematorium, gas chambers, worker barracks, block 11 and nazi offices, execution areas, labs, interrogation/torture areas, food areas, storage areas, forest levels....and others) and maps.
http://doomjedi.page.tl/
http://www.moddb.com/mods/8753/sonderkommando-revolt
Current projects:
"SonderKommando Revolt" (main active project)
"Secret of Eridu"
"SonderKommando 2 - Warsaw Uprising"

19 Re: SonderKommando Revolt -coder needed! on Sat Aug 18, 2007 10:59 am

doomjedi


Moderator
Moderator
Gender:Male Scorpio Horse
More teasies:



http://doomjedi.page.tl/
http://www.moddb.com/mods/8753/sonderkommando-revolt
Current projects:
"SonderKommando Revolt" (main active project)
"Secret of Eridu"
"SonderKommando 2 - Warsaw Uprising"

20 Re: SonderKommando Revolt -coder needed! on Sat Aug 18, 2007 3:09 pm

Dark_wizzie


Ninja
Ninja
Gender:Male Capricorn Rooster
lol. nice shots, doomjedi. nice features Smile
Eric, the Top Forum Admin~Fondator
Bones Alert:Idle~~~~~MMORPG:Active! Dungeon and AI beta!
14 years old. Iori idol. Emule USA Moderator
--------------------------------------------------------------------------
Search for "Wolf3d Haven" (with quotes) and Dark_wizzie on google to track me!

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