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Final Fight 2 is going to be made

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lilmanjs
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Number of posts: 1013
Age: 20
Location: kansas, U.S.A
Hobbie: playing wolf3d addons like crazy
Message: what would we do without wolf3d?
Registration date: 2007-04-17

Final Fight 2 is going to be made

Post by lilmanjs

hey I was bored and browsing youtube today when I found these videos:
http://www.youtube.com/watch?v=npluU2YfhCg
http://www.youtube.com/watch?v=mBDn0wgSaJo
http://www.youtube.com/watch?v=et02fitPr0M
http://www.youtube.com/watch?v=6CDIhTPrTpw
http://www.youtube.com/watch?v=NYbmHmU0vc4

I was wondering if there was enough intrest to make a Final Fight 2. seems from the comments on the videos that people really like Final Fight. who would like to help me make Final Fight 2 if it were to be made. I thought it would be really cool to make a final fight 2. so what do you guys think?

Last edited by lilmanjs on Thu Mar 13, 2008 3:57 pm; edited 1 time in total


_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
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Post on Thu Mar 27, 2008 12:24 pm by Dark_wizzie

I guess I'll test, twice on beta and once near full version?

Post on Thu Mar 27, 2008 12:30 pm by lilmanjs

that would work for me eric. also did anyone besides valts check out that song I posted a link to?

Post on Thu Mar 27, 2008 1:47 pm by lilmanjs

sorry once again for double posting but I thought you'd all like to see the new mutant for Final Fight 2.

Post on Sun Mar 30, 2008 1:06 pm by Schabbs

Here's a package of wall textures that were sent in by Megabyte for use in Final Fight 2.

http://www.belowe.com/tex.rar .

Post on Sun Mar 30, 2008 2:06 pm by lilmanjs

Schabbs wrote:Here's a package of wall textures that were sent in by Megabyte for use in Final Fight 2.

http://www.belowe.com/tex.rar .


what walls do you guys think should be used?

Post on Sun Mar 30, 2008 2:15 pm by Raziel

Great walls! Smile he should make a full pack Razz

Post on Sun Mar 30, 2008 2:29 pm by lilmanjs

Raziel wrote:Great walls! Smile he should make a full pack Razz


just to tell everyone, those walls are unused walls. I think he may have made them for some project but they didn't get used.

Post on Mon Mar 31, 2008 3:39 am by Megabyte

You're right lilmanjs. I made those for a shareware wolf mod but I never seem to complete it. Maybe someday in the future but right now others may use them if they like. Smile

Post on Fri Apr 04, 2008 1:59 pm by lilmanjs

here is the link for what should be the final music pack. if you guys think that I should take some songs out or add some more please feel free to say so.
http://www.sendspace.com/file/kf44ve

Post on Fri Apr 04, 2008 2:22 pm by Valts

I watching some day in dome news archive and found op god hand team released some textures. All textures is very good. What walls do you guys think should be used in FF2?
http://www.sendspace.com/file/r6df18

Post on Fri Apr 04, 2008 2:28 pm by Schabbs

[quote="lilmanjs"]here is the link for what should be the final music pack. if you guys think that I should take some songs out or add some more please feel free to say so.
http://www.sendspace.com/file/kf44ve[/quote]

This music pack is now also available at http://www.wolfenstein3d.co.uk/FF2music3.zip .

Post on Fri Apr 04, 2008 2:30 pm by lilmanjs

thanks brian.

Post on Sat Apr 05, 2008 1:12 pm by Schabbs

[quote="Valts"] I watching some day in dome news archive and found op god hand team released some textures. All textures is very good. What walls do you guys think should be used in FF2?
http://www.sendspace.com/file/r6df18 /[quote]

I couldn't get the above link to work but the textures are listed in the Dome wall textures section at http://www.wolfenstein3d.co.uk/walls.htm . Smile

Post on Sat Apr 19, 2008 2:46 pm by lilmanjs

well I haven't recived the pistol guard from Megabyte yet so nothing really to update. I'm working on a level for the game but I dobut it will be finished anytime soon.

Post on Sun Apr 20, 2008 12:40 am by Megabyte

I'm sorry but I haven't got much time to work on it because of my job and the new car I bought. But if there's no hurry with it I think I could finish it in next week.

Post on Sun Apr 20, 2008 12:10 pm by lilmanjs

there is no hurry. I just wanted to know what was going on. thanks for the info megabyte.

Post on Sun May 04, 2008 3:37 pm by fireboy224

I got some Great News. I ask AReyeP if we could use his textures, he said yes in the email, but give him credit, they are his after all Very Happy. http://www.speedyshare.com/739749895.html Theres the link, the link will expire in a week so better hurry.

Post on Tue May 13, 2008 11:38 am by lilmanjs

anyone think that we should use any of the stuff from the zip that fireboy224 posted.

Post on Tue May 13, 2008 2:49 pm by Raziel

Fireboy you should post your files on Sendspace! when I press the link it throws me away to a flash games site...

Post on Thu May 15, 2008 1:59 pm by lilmanjs

just thought I'd ask how the coding is coming along Raziel.

Post on Thu May 15, 2008 2:23 pm by serpens

Lilmanjs asked me for this, so I'm posting a few screenshots from my first level made for Final Fight 2.









Post on Fri May 16, 2008 8:21 am by ronwolf1705

That's looking good. I really like your mapping style, serpens! Too bad I don't code for this anymore (too busy with school), as I would like to make a mod with you one day. You're a really great mapper. Smile

Post on Fri May 16, 2008 8:27 am by serpens

Thank you very much for your kind words, Ronwolf. If you have no time for coding, perhaps we could arrange a trio - you and me as mappers plus a coder, for example? I'm open for any propositions. Smile

Post on Fri May 16, 2008 9:49 am by Valts

Here is some shots from my map:



Post on Fri May 16, 2008 10:49 am by lilmanjs

I like the shots from your map valts. keep up the good work.

Post on Sat May 17, 2008 2:22 am by ronwolf1705

serpens wrote:Thank you very much for your kind words, Ronwolf. If you have no time for coding, perhaps we could arrange a trio - you and me as mappers plus a coder, for example? I'm open for any propositions. Smile


That sounds good, and if the coding isn't too much, I could also do coding. It was just that FF2 needed much more coding, like floor/ceiling textures etc. And since I was a bit busy with school, I decided to quit with coding for this one, and focus on my other projects, most notably Sonder. Smile

But I like the idea of us two mapping with an other coder. We could use wolf4SDL, so we can have endless possibilities with mapping. Very Happy

Post on Sat May 17, 2008 2:03 pm by lilmanjs

ronwolf1705 wrote:
serpens wrote:Thank you very much for your kind words, Ronwolf. If you have no time for coding, perhaps we could arrange a trio - you and me as mappers plus a coder, for example? I'm open for any propositions. Smile


That sounds good, and if the coding isn't too much, I could also do coding. It was just that FF2 needed much more coding, like floor/ceiling textures etc. And since I was a bit busy with school, I decided to quit with coding for this one, and focus on my other projects, most notably Sonder. Smile

But I like the idea of us two mapping with an other coder. We could use wolf4SDL, so we can have endless possibilities with mapping. Very Happy


if you guys do make this mod(hopefully you'll create a topic for it) I'd love to test it.

Post on Mon May 19, 2008 2:27 pm by serpens

On lilmanjs' request, I'm posting a set of three screens from my second FF2 level. They aren't too spectacular, as to not spoil too much. I have a good reason for this.



Post on Wed Jun 25, 2008 1:34 pm by Valts

here is some shots from my new map


Post on Thu Jun 26, 2008 10:53 pm by doomjedi

Oh no...not that green-bright texture again...ny eyes, me eyes...!!!!!!

Post on Fri Jun 27, 2008 8:26 am by Dark_wizzie

Lol. I think Nvidia graphics cards have "Digital VIbrance" settings. The type of green comes form high levels of it. Maybe check to see if you have the digital vibrance setting on for video games or dos? I dunno, I just wanna tell you about Digital Vibrance Smile (BTW don't set Digital Vibrance to full unless you want a headache for a month)James, maybe a poll on whether or not to keep the wall texture? That might work out great.

Post on Wed Jul 02, 2008 6:49 pm by fireboy224

Hey EveryonE!

Im Apprently back, I have been mapping 5 maps for FF2 (if there is room?) So far there coming out great, not sure when Ill finish one but there turning out great. Onces I get the graphics for FF2 I should finished the completely.

I said I was going to make one, and I am, I have been slow since I last said AND I have rarely been on. Just been to busy, I got a Job interview soon and such. If you guys want to talk just add me on a IM system or look for me on Skype (quakeman224) Ill see you guys some times. Time is working on. ALSO possible when I finish these if you like some levels I will choose the music for that level.

Ill see you guys around, Sorry for no updates on my maps for FF2.

ALSO! The funniest thing. Today is July 2nd, I joined last year on July 2nd Very Happy So its kinda funny to be back up.

Post on Mon Jul 07, 2008 12:00 pm by fireboy224

Here is an update on one of my 5 maps. So here. ITs not finish yet but will be soon

Post on Fri Jul 11, 2008 1:58 pm by Schabbs

James has written a storyline for Final Fight 2. You can find it at http://www.wolfenstein3d.co.uk/ff2story.zip .

Post on Mon Aug 11, 2008 3:05 pm by Valts

my second FF2 level is now completed, new shots:


Post on Sat Aug 16, 2008 1:56 pm by lilmanjs

the screens look amazing valts. for everyone making a level for FF2 get this update and just pm me with the slots you want your levels to have the music from:
http://www.yaaay.net/J16/FF2sound.zip

Post on Sat Aug 23, 2008 1:44 pm by lilmanjs

here is the latest update: http://www.yaaay.net/J16/wolf3d/FF2textured.zip

all of the coding is almost done with this update. just a couple of things need to be done.
here is a sample picture of the how the textured ceilings/floors look in FF2.

Post on Thu Sep 04, 2008 12:51 pm by lilmanjs

here's the latest update for the mod:
http://www.yaaay.net/J16/wolf3d/FF2key&boss.zip
it features a brand new boss and new keys for the status bar.

Post on Thu Sep 04, 2008 1:01 pm by PicNic

lilmanjs wrote:here is the latest update: http://www.yaaay.net/J16/wolf3d/FF2textured.zip

all of the coding is almost done with this update. just a couple of things need to be done.
here is a sample picture of the how the textured ceilings/floors look in FF2.


Looks good, although somehow they dont seem to be looking good to my eyes ( maybe the colors etc )

Post on Fri Oct 17, 2008 10:46 am by Codetech84

I forgot which coding features needed to be done. I allready implemented the split doorways code.

Post on Fri Oct 17, 2008 4:20 pm by lilmanjs

Codetech84 wrote:I forgot which coding features needed to be done. I allready implemented the split doorways code.

the lower weapon lock code(you get say the chaingun but none of the lower weapons unless you have them) and stretching the status bar so that it covers the whole lower portion of the screen rather than having it be just in the middle with green edges on each side.

Post on Thu Nov 06, 2008 11:15 pm by Deathwish

This so better come out soon!

I actually kinda enjoyed Final Fight 1, so this is something I've been waiting for.

Post on Sat Jun 13, 2009 4:16 pm by lilmanjs

I've decided that this mod will be on hold after the coding for it is finished. I want to finish the mutant uprising first as that is more important than this sequel.
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