FF2 coding talk

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FF2 coding talk

Post by lilmanjs on Thu Jun 26, 2008 12:49 pm

this is the topic for the FF2 coding talk. if you guys have ideas for the mod please say them in here and we can see if it fits with the theme of the mod.
later,
James

Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Castle Grom with Raziel A. (Karharis)
Award winning mods:
The Final Fight

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Re: FF2 coding talk

Post by lilmanjs on Fri Jul 18, 2008 3:38 pm

so I'm having trouble getting the helpart and the endart. in the version.h file every other version of wolf3d has a way to compile with or without the readthis! section. how do I get the readthis! section and the endart to show up in my SDL port of Final Fight 1.

Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Castle Grom with Raziel A. (Karharis)
Award winning mods:
The Final Fight

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Re: FF2 coding talk

Post by Codetech84 on Tue Jul 22, 2008 4:52 am

I got your pm, I'll see what I can do. I'm doing this for the Wolfenstein Reloaded SDL port too, so I'm working on it.

Once it's done, do you want me to plug it in your source code, or shall I try to explain the steps here?

Edit: Readme works now...

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Re: FF2 coding talk

Post by lilmanjs on Tue Jul 22, 2008 1:01 pm

just give me the the files I need for the readthis to be enabled in the Gt version.

Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Castle Grom with Raziel A. (Karharis)
Award winning mods:
The Final Fight

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Re: FF2 coding talk

Post by Codetech84 on Fri Jul 25, 2008 5:58 am

Ok. I will use original Wolf4SDL source files for it then.

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Re: FF2 coding talk

Post by lilmanjs on Fri Jul 25, 2008 11:29 am

and please post what you have to do, since I bet a lot of people don't have the appogee version.

Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Castle Grom with Raziel A. (Karharis)
Award winning mods:
The Final Fight

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Re: FF2 coding talk

Post by Codetech84 on Fri Aug 01, 2008 6:58 am

I will, sorry that this is taking so long. By the way, you need to add a few vga pics to the vgagraph too.

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Re: FF2 coding talk

Post by lilmanjs on Fri Aug 01, 2008 12:49 pm

ok. how would I go about doing that?

Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Castle Grom with Raziel A. (Karharis)
Award winning mods:
The Final Fight

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Re: FF2 coding talk

Post by Codetech84 on Fri Aug 08, 2008 4:14 am

My school will start again tuesday, I should have some free time to finish this monday. I've been working the whole summer so I really haven't felt like doing much else. I'll be away for the weekend, but I'll tackle this challenge right after.

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Re: FF2 coding talk

Post by lilmanjs on Fri Aug 22, 2008 1:25 pm

so I've gotten the textured ceilings/floors to work in SDL, but how do I add in the extra wall slots for the floors and ceilings.

Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Castle Grom with Raziel A. (Karharis)
Award winning mods:
The Final Fight

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Re: FF2 coding talk

Post by Raziel on Sat Aug 23, 2008 12:33 pm

You don't have to use all of the wall textures you know.. I dont use all anyway... You can choose some spare walls and make them as your ceiling/floor textures.. or just wait for BrotherTank to convert the 64+ walls tutorial.

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Re: FF2 coding talk

Post by Codetech84 on Sat Sep 06, 2008 10:21 am

What is the current status of the code, have you changed it since my last updates?

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Re: FF2 coding talk

Post by lilmanjs on Sat Sep 06, 2008 12:19 pm

all I've done since your last updates is change the menu colors to that yellow. other than that all I did was add in your coding updates and wait for more. also I'd love to know how to get textured menus in SDL.

Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Castle Grom with Raziel A. (Karharis)
Award winning mods:
The Final Fight

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Re: FF2 coding talk

Post by Codetech84 on Sat Sep 06, 2008 12:23 pm

Just send me the files you modified, I've allready added the split doorways code.

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Re: FF2 coding talk

Post by lilmanjs on Sat Sep 06, 2008 12:28 pm

you don't need them, I can just do it again. and plus its just one file and I'd rather have a textured menu, rather than yellow.

Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Castle Grom with Raziel A. (Karharis)
Award winning mods:
The Final Fight

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Re: FF2 coding talk

Post by Codetech84 on Sat Sep 06, 2008 2:01 pm

All right.

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