bones alert, eod wolf3d+ new coding edited

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Re: bones alert, eod wolf3d+ new coding edited

Post by Wolfenstein3D Fan on Mon Apr 30, 2007 1:17 am

COOL OMG SERIOUS I LOVE IT Very Happy I hear the hans and gretel ? or are you just changed the guard sounds to them?

and I thought you can destroy things? Sad why can't I?
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Re: bones alert, eod wolf3d+ new coding edited

Post by Dark_wizzie on Mon Apr 30, 2007 5:00 pm

destroy things? well, you cant destroy things in bones alert (its made to be like the original wofl3d, but differant levels with very few graphics and code changes) but the future wolf3d project (ultimate nightmare) enables destroyable objects.
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Re: bones alert, eod wolf3d+ new coding edited

Post by Dark_wizzie on Sat Sep 29, 2007 12:20 pm

ok guys, i made new adjustments, to the read This, and the levels, fixed a few bugs. new version not uploaded yet.
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Re: bones alert, eod wolf3d+ new coding edited

Post by Schabbs on Sun Sep 30, 2007 12:35 pm

Good to hear, Eric. I look forward to seeing it when it's ready.
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Re: bones alert, eod wolf3d+ new coding edited

Post by Dark_wizzie on Mon Dec 03, 2007 9:43 pm

ok guys, I'm back onto Bones Alert even though I can only use keyboard to play it (something I'm TOTALLY not familliar with). I'm starting on level 3 of episode 2...I made 2-3 edits on episode 1, mostly bug fixes (again) and I made a bugt fix on level 1 episode 2. Well, it's not really a bug, just that... you start from outside, not in the elevator. Also, fixed a guard overflowing bug in the same level.... yes, I edited the level, but the quality still seems high. I only made the level harder to beat. I took out the guard, and all is ok at episode 2 level 1 la-la land. As I have mentioned earlier, level 3 is under construction... I do have to warn you, the beggining is the hardest part. The rest is ok, bit challenging at best, but you'll live through it. For the people who play at Death Incarnate, fight like a death incarnate, or you will die. I made it hard. They way it's supposed to be. The easy modes good for begginers, and the hardest ones, the hardest. just reminding you:
Spoiler:
if you see an invisable door, i porprably did it on purpose. there is another way to get to the object shown.

also, its not always possiable to get 100% all on easy modes, maybe even bring them on mode!

Can't get all ratios? two possiabilities: you didn't find all the secrets, or you messed it up. Sometimes you can mess up a secret and block any future secrets that may show up. In this case, you are screwed, mate.

Okie, ill be back on Bones Alert more, i guess. especially when I get my ball mouse back in the house.
I doubt that it is nessesary to check out the new, incomplete level just yet, but if you feel the urge to do so,download it. Oh, and I made small changes to the read this thingy. Have a nice day, guys, and remember that Bones Alert isn't dead Smile
Edit:you all know where to download the latest version, yes? upload link? good.
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Re: bones alert, eod wolf3d+ new coding edited

Post by Schabbs on Tue Dec 04, 2007 5:25 am

It's good to see this back on track, Eric. Smile

Good luck.
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Re: bones alert, eod wolf3d+ new coding edited

Post by Dark_wizzie on Wed Dec 05, 2007 7:08 pm

Okie, level 3 is almost done, just need like...1 more hour of editing. This level is not so pushwall frenzy, but still a tad bit on the pushwall-ish side. Yes, it can get a bit hard on hardest, but the level is quite barren on the easiest mode. I'll release it soon. (btw, don't be suprised if you see a lot of barrels...its a storage level, after all.)
Edit: expect a guide for the level to go with the new level. cyclops
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Re: bones alert, eod wolf3d+ new coding edited

Post by Dark_wizzie on Sun Dec 09, 2007 6:13 pm

ok, as most of you know, the map got corrupted by chaosedit, and I restarted the map. its incomplete, but I would really appreciate comment on the level so far. I personally enjoyed the level, but i still need input Razz
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Re: bones alert, eod wolf3d+ new coding edited

Post by Schabbs on Wed Dec 19, 2007 9:46 am

Just finished playing the level e2m3 as far as I can.

The level is basically well designed and quite atmospheric. Very hard to play on highest difficulty level, especially once the 2 pacman ghosts come out. The secrets I found were mostly hard to find but done very well. I found 6 secrets, 2 of them near barrels/oil drums. I couldn't find a yellow key to open the locked doors. One of the locked doors had a deaf guard in front of it, as did a normal door. This made the doors invisible and impossible to pass through unless you killed guards in the doors.

Overall, it's coming along well and looks promising but needs finishing off and some tweaking to remove the bugs.
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Re: bones alert, eod wolf3d+ new coding edited

Post by Dark_wizzie on Tue Dec 25, 2007 10:25 am

Yes, those are fixed in a new version I'm about to release. The deaf guards are removed...oh, btw, the thing is, Brian, you can't open the golden door at first. you kill the guard in the doorway to jam the door. afterwards there is a key inside, i belive.

Oh, yesterday I have been editing and editing my old levels. 3-4 Bugs in level 8 have been fixed, plus new changed. Same goes for level 7. The guards should come at you all sides now, so it is harder to escape.
Other minor fixxes other places.
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Re: bones alert, eod wolf3d+ new coding edited

Post by Dark_wizzie on Tue Dec 25, 2007 11:20 am

Ok, I am posting the stuff now (i was gone for quite a while doing something). Feel free to pop it into the editor. The guides should come out sometim today, although, later.
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Re: bones alert, eod wolf3d+ new coding edited

Post by Dark_wizzie on Wed Dec 26, 2007 10:36 pm

The guides are placed in 1 2007 wordfile. Don't have word 2007? Well, tell me. Oh, and btw, I made even mroe changes, mostly to level 10 and 8 and 9 of episode 1.... in episode 1 level 9, get out of the elevator, quick!!! Smile (on hardest difficulty level)
The mouse should ship in tomorrow...if it still doesn't, something is definatly wrong. I will be proceeding with the rest of level3 of episode 2, soon... and don't forget top check the guide out if you are stuck!!! I used many hours to make that guide!!! It's a masterpiece, straight from the maker! cyclops
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Re: bones alert, eod wolf3d+ new coding edited

Post by Dark_wizzie on Fri Dec 28, 2007 12:37 am

ok we officially have a mouse shipment problem.\
i finished level 3 of episode 2, and it took me a LOOOONG time.
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Re: bones alert, eod wolf3d+ new coding edited

Post by Dark_wizzie on Sat Mar 01, 2008 10:12 pm

OK, new exe allows... 100? objects in view, 900? static objects. And I've changed odler levels a tad. New level is going out. It's less of a e2l3, more of a e1l1 type of level.
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Re: bones alert, eod wolf3d+ new coding edited

Post by ronwolf1705 on Mon Mar 03, 2008 9:33 am

This EXE allows 100 objects in view, 900 static objects on a map and 150 guards on a map. Razz

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Re: bones alert, eod wolf3d+ new coding edited

Post by Dark_wizzie on Mon Mar 03, 2008 8:26 pm

Oh, yes, and I forgot to add, 250ammo and 200max hp, AND no damage flash on godmode ^^ Thanks alot Ronwolf Very Happy
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Re: bones alert, eod wolf3d+ new coding edited

Post by Dark_wizzie on Thu Mar 27, 2008 7:06 pm

MOre level editing, thinking about the red braick level on episode one for big editing.. also, still working on level 4 of episode 2, but keep in mind i gotta edit previous levels to fit the 900statics.
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