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THE MUTANT UPRISING

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lilmanjs
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THE MUTANT UPRISING

Post by lilmanjs on Sat Jun 09, 2007 2:48 pm

First topic message reminder :

this is going to be my next addon. you will play as a captured american solider that has been used for experiments and has been turned into a mutant. but they forgot to wipe out his memory all the way and the mutant remembers who he is and what he has to do. so you get to try and get out of the place. if anyone wants to do coding you can do that now while the final fight is getting done. and whoever can delete threads can you delete the I have a new addon Idea thread?


_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight


lilmanjs
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Re: THE MUTANT UPRISING

Post by lilmanjs on Fri Jul 06, 2007 4:57 pm

thanks for the support. still if anyone wants to help me out with this addon I would be more than happy.

Schabbs
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Re: THE MUTANT UPRISING

Post by Schabbs on Thu Jul 26, 2007 1:17 pm

James just sent me a large selection of music being used for 'The Mutant Uprising'.

It's at http://www.belowe.com/TheMutantUprisingMusic.zip

fireboy224
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Re: THE MUTANT UPRISING

Post by fireboy224 on Thu Jul 26, 2007 1:47 pm

wow 3 projects Lil. NICE! u know I jsut had an idea. how about the guys are Zombies?

PicNic
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Re: THE MUTANT UPRISING

Post by PicNic on Thu Jul 26, 2007 11:51 pm

Admin wrote:well about the cutscene, the guy will look like a regular mutant right? so you have 2 cleavers and a machine gun in your chest Suspect


It will be hard for him to make to shoot with the knifes and gun at the same time. :rendeer:

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Re: THE MUTANT UPRISING

Post by Dark_wizzie on Thu Jul 26, 2007 11:53 pm

Wolfenstein3D Fan wrote:
Admin wrote:well about the cutscene, the guy will look like a regular mutant right? so you have 2 cleavers and a machine gun in your chest Suspect


It will be hard for him to make to shoot with the knifes and gun at the same time. :rendeer:

hehehehe thats true!!!

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Re: THE MUTANT UPRISING

Post by PicNic on Fri Jul 27, 2007 12:15 am

Very Happy Very Happy Very Happy

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Re: THE MUTANT UPRISING

Post by Schabbs on Mon Jul 30, 2007 1:06 pm

A second collection of music, which may be used in the 'Mutant Uprising' mod, has been put together by James.

It's at http://www.belowe.com/PotentialTMUMusic.zip .

rgamesinc
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Re: THE MUTANT UPRISING

Post by rgamesinc on Tue Aug 07, 2007 3:23 pm


Shot at 2007-08-07

Some mutants I made.

Raziel
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Re: THE MUTANT UPRISING

Post by Raziel on Tue Aug 07, 2007 5:43 pm

rgamesinc wrote:
Shot at 2007-08-07

Some mutants I made.
Amazing work, I really like the first one from the left Razz chubby!! XD

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Re: THE MUTANT UPRISING

Post by rgamesinc on Thu Aug 09, 2007 3:07 am

I'm glad you like the sprites Very Happy

Remember, if you have any ideas for mutants, just PM me and I'll try them out, because my idea well is really running dry.

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Re: THE MUTANT UPRISING

Post by rgamesinc on Thu Aug 09, 2007 2:24 pm


Shot at 2007-08-09

Here are some guards that may be in the game. The mass of the variety there wont be used, its just to we can find out what color/head we should use for the guards. Any opinion would be appreciated.

lilmanjs
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Re: THE MUTANT UPRISING

Post by lilmanjs on Thu Aug 09, 2007 2:38 pm

SS - DARK GREEN
PISTOL GUARD - GREY
OFFICER - BLUE
FLAMETHROER GUARD - TEAL
MUTANTS - DARK YELLOW

well the yellow color for the mutants would be cool but what do you guys think?


_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

lilmanjs
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Re: THE MUTANT UPRISING

Post by lilmanjs on Thu Aug 09, 2007 3:04 pm

I have an idea for the mutants in the game:
there can be 2 different types of mutants. the regular old mutants that we all know and love and a new breed that shows up as you get farther on in the addon and then towards the end is the only mutant that you see. the new mutant could have more health and be more accuracte and faster.
what do you guys think?


_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

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Re: THE MUTANT UPRISING

Post by Raziel on Mon Aug 13, 2007 1:44 pm

cyclops As requested by James, here are 2 test Title Screens. Any feedback will be appreciated Very Happy

here's the 1st:


and the 2nd:


I really hope you'll like those Smile


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lilmanjs
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Re: THE MUTANT UPRISING

Post by lilmanjs on Thu Oct 04, 2007 11:31 am

so of course we've been working on TMU a lot and would it hurt any members of Team Aardwolf to post some updates for the people here.


_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

rgamesinc
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Re: THE MUTANT UPRISING

Post by rgamesinc on Thu Oct 04, 2007 4:58 pm


Alright, while this update goes against my vow to be a lazy arse-hole, here are some enemies, bosses, and static objects. Included in this screenshot (in order from left->right, top->bottom)
General Mördergeist
Suicide Mutant
Dr. Muller
Rhino
General Starkmann
Flamethrower Guard
General VanHimler
Guard
Officer
Mutant Statue
Muller with Apple Statue
Mutant Autopse
Mutant Pod
Megamutant (or New Mutant, or Newtant)
MG42 Guard
2 Test Tables

doomjedi
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Re: THE MUTANT UPRISING

Post by doomjedi on Thu Oct 04, 2007 10:59 pm

Wow, nice graphics


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Re: THE MUTANT UPRISING

Post by WLHack on Fri Oct 05, 2007 1:29 am

Yes, nice graphics indeed.
@Karharis: I really like the first titlescreen.
Good job there.

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Re: THE MUTANT UPRISING

Post by TheUbermutant on Fri Oct 05, 2007 1:30 am

Man they look great.Nice work.The first title screen is cool.

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Re: THE MUTANT UPRISING

Post by Raziel on Fri Oct 05, 2007 5:16 am

rgamesinc wrote:
Alright, while this update goes against my vow to be a lazy arse-hole, here are some enemies, bosses, and static objects. Included in this screenshot (in order from left->right, top->bottom)
General Mördergeist
Suicide Mutant
Dr. Muller
Rhino
General Starkmann
Flamethrower Guard
General VanHimler
Guard
Officer
Mutant Statue
Muller with Apple Statue
Mutant Autopse
Mutant Pod
Megamutant (or New Mutant, or Newtant)
MG42 Guard
2 Test Tables


Wow great stuff!!
@WLHack: Thanks for the compliment SmileSmile


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rgamesinc
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Re: THE MUTANT UPRISING

Post by rgamesinc on Sun Oct 07, 2007 3:19 pm

Here's a little something that I whipped up out of boredom:

Dark_wizzie
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Re: THE MUTANT UPRISING

Post by Dark_wizzie on Sun Oct 07, 2007 4:44 pm

good looking. itsn't that the picture from Spear of Destiny ending? Anyways, just out of curiousity why does he have 4 hands?


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Re: THE MUTANT UPRISING

Post by Raziel on Mon Oct 08, 2007 3:54 am

rgamesinc wrote:Here's a little something that I whipped up out of boredom:


WOW! this one is the best! I really like the effects,
btw, what do you use to make your title screens? Photoshop?


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Re: THE MUTANT UPRISING

Post by doomjedi on Mon Oct 08, 2007 6:52 am

He has 4 hands being a mutant created by Schabbs


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Re: THE MUTANT UPRISING

Post by lilmanjs on Mon Oct 08, 2007 11:38 am

so I take it you guys are excited and can't wait for this mod to come out. right?


_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

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Re: THE MUTANT UPRISING

Post by Valts on Mon Oct 08, 2007 12:28 pm

not bad! nice work!

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Re: THE MUTANT UPRISING

Post by rgamesinc on Mon Oct 08, 2007 3:23 pm

Karharis wrote:
rgamesinc wrote:Here's a little something that I whipped up out of boredom:


WOW! this one is the best! I really like the effects,
btw, what do you use to make your title screens? Photoshop?


I took the Ubermutant from the credits of Spear of Destiny, cut him out (which was pretty annoying,) uploaded him onto game maker and turned him grey, then on paint I made the text that I wanted, uploaded it onto game maker and made 3 different levels of it being blurred, and then finally just copied them over eachother on paint. No photoshop used what so ever.

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Re: THE MUTANT UPRISING

Post by Raziel on Mon Oct 08, 2007 5:47 pm

rgamesinc wrote:
Karharis wrote:
rgamesinc wrote:Here's a little something that I whipped up out of boredom:


WOW! this one is the best! I really like the effects,
btw, what do you use to make your title screens? Photoshop?


I took the Ubermutant from the credits of Spear of Destiny, cut him out (which was pretty annoying,) uploaded him onto game maker and turned him grey, then on paint I made the text that I wanted, uploaded it onto game maker and made 3 different levels of it being blurred, and then finally just copied them over eachother on paint. No photoshop used what so ever.


:Ha:Heh, that's smart Wink
I never even had GameMaker in mind Razz especially as a BMP editor..


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Re: THE MUTANT UPRISING

Post by TheUbermutant on Wed Oct 10, 2007 7:15 am

Dark_wizzie wrote:good looking. itsn't that the picture from Spear of Destiny ending? Anyways, just out of curiousity why does he have 4 hands?


Because Dark_wizzie thats The Ubermutant from Spear of Destiny.It is suposed to have 4 hands.

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Re: THE MUTANT UPRISING

Post by Dark_wizzie on Wed Oct 10, 2007 5:44 pm

Oh, right! I can't belive I havn't figured that out. I feel kind of stupid for not being able to :\ But hey, yuor avatar kind of tells all about the picture


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Re: THE MUTANT UPRISING

Post by fireboy224 on Wed Oct 10, 2007 8:07 pm

Man LIL, ur really active in this project. Im working on one. but I can't use any custom textures or sprites since I can't make them, even if I could. Chaosedit won't let me use them

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Re: THE MUTANT UPRISING

Post by lilmanjs on Thu Oct 11, 2007 10:15 am

you will be able to use custom textures and sprites once the graphics files are made. yea I know I'm active in this mod but I am the leader of Team Aardwolf you know. any more updates guys?


_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

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Re: THE MUTANT UPRISING

Post by fireboy224 on Thu Oct 11, 2007 6:18 pm

well, I hate saying this, but Solo mapping is boring. I made 2 maps, but no one to help me with.

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Re: THE MUTANT UPRISING

Post by lilmanjs on Sat Oct 13, 2007 11:52 am

Here's the final Music list:
12-TunnelRhino
13-VoltCatfish
14-CrushCrawfish
Astro_Guy
beast
bubblecrab
Factory
GeminiMan
gravity_beetle
hm-mmzarcadia2
IZZY_GLOW
JILost_-_SNES_-_Rockman_and_Forte_-_Tenguman
MM3Magnet_Man
mm5charg
mm5dark
mm7junk
MMX5_Deep_Sea_V1_2_XG
mmx5_mattrex
mmx5_xfirststage
mmx7_gungaroon
MMXStorm
MMZ4_-_Esperanto
MMZero_Resurrection_v1_2
RFNewWeaponv2
rmfburner
rmfcold
rmf-museum
RMZ3_Highway_V1_3
RMZ3_Ice_Base_V1_2
RMZ3KitsuneByCryogen
RMZ4CaravanByCryogen
RockAndForteGameOverByCryogen
SNES_MMX_Boomer_Kuwanger_V1
SparkMandrill
Stealth2
Toxicseahorse
umd3_dead
umd3_runni2
Wheel_Gator
X4StageSelect
X6Turtle
4 Songs by WLHack(toni)
TMU title song by WLHack(toni)

if you guys think that there should be any changes please say so.


_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

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Re: THE MUTANT UPRISING

Post by lilmanjs on Sat Oct 13, 2007 11:54 am

also I'd like everyone on Team Aardwolf to welcome Dean to the team. he will be a mapper and he will be a beta tester. also richter and eric will be joining the team as just BETA TESTERS.


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Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

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Re: THE MUTANT UPRISING

Post by Richter Belmont on Sat Oct 13, 2007 5:10 pm

Glad to be part of the team

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Re: THE MUTANT UPRISING

Post by lilmanjs on Sun Jan 06, 2008 3:52 pm

if you know nothing about The Mutant Uprising I suggest reading this whole thread.


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Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

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Re: THE MUTANT UPRISING

Post by doomjedi on Mon Jan 07, 2008 8:34 am

Well, this becomes some heavy project, at least as in team members cast. Very impressive.
Can you list the planned coding changes? Is it "simple" wolf3d-style mod or a mod with more advanced coding engine?

Anyway it seems to be a mod where I could practice a lot of graphic ideas as long as coding features will allow mutants to get off/out off/from med-beds and other scenery items...something like in Blake Stone.
Even if this feature is not implemented I might love to create some scenery items and textures, especially in lab/med/mutant theme. But I don't want to be a part of the project team, just external contributor depending on his free time and mood. Unless you don't want me to contribute at all, which is fine with me as well.


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"Secret of Eridu"
"SonderKommando 2 - Warsaw Uprising"

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Re: THE MUTANT UPRISING

Post by lilmanjs on Mon Jan 07, 2008 2:03 pm

you can do whatever is needed. I will post the coding list from the old forum. there are a lot of code changes included alarm lights that toni was working on before going to the army. alarm lights are what the name sounds like. you go under some lights and bam guards will come out of nowhere.


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Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

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Re: THE MUTANT UPRISING

Post by lilmanjs on Mon Jan 07, 2008 2:06 pm

here are the ideas we've had for a while:
200% ammo
110% health
Teleporters
Directional sprites
Pushable objects
Breakable objects
Bestweapon tutorial
Ambient sounds
Wall patches
Enemies pick up bonus items
Level name when start up game
In-game messages
Adding shadows to characters (when in-game messages are enabled)
Split Hitler into two bosses
Animated objects
Animated walls
Interactive objects
Pushwalls activated by switches
Locked doors locked by switches
Civilians
Gun bobbing
Blood splatters
Automap
Add Text Messages to Menu Select Screens
Spawnpoints (for enemies, walls, objects etc.)
New weapons
Level ending object
Ammo walls
Health walls
Weapon change bob
Reloading weapons
Different ammo types
Flame walls
defusable bombs
Add 25 ammo box
Intermission screens
Backpack
Landmines
Doors open from center (Blake Stone style doors)
Bosses react to sounds
Crosshair
Death artifact
Timed bonus artifacts
Bonus time display
Floor that hurts player
Enemy uniform/invisibility
Doors don't close automatically
Enemies open up pushwalls
Treasure chest
Fullscreen
Adding non-grid collision detection to pushwalls
Remove par-times
Transparent ceilings
Portable items (medkits etc.)
Different door sides
One stab in the back kills
Alternative paths
Animated floors/ceilings
Armour
Another start position (when you die in-game, you start from another position)
Berserk mode
Suicide bombers
Make guard spawn other guards
More difficulty levels (for challenges or just to make it even more difficult!)
Timed levels



here are the coding features:
-Removing the scalers (for more memory)
-Seamless level progression
-Multi-textured floors/ceilings
-Outside atmosphere
-Parallax sky
-Readme/Helpart enabled
-Pushwalls move 8 spaces and move faster
-Shading
-64+ walls (now you can use 90 walls)
-Deathcam removed
-Switch Activated Pushwalls
-Civilians (Don't kill them, or you'll die)(Dogs are Civilians now)
-Teleporters
-Display Map Name On Get Psyched Screen
-Enemies Pick Up Bonus Items
-automap(toni should have fixed some stuff with this feature)
-alarm lights


_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

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Re: THE MUTANT UPRISING

Post by doomjedi on Mon Jan 07, 2008 10:16 pm

Sounds cool Smile


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Re: THE MUTANT UPRISING

Post by doomjedi on Tue Jan 08, 2008 7:28 am

lilmanjs wrote:
here are the coding features:
.........................
-Multi-textured floors/ceilings

What is the texturing progress? What types of floor textures you still need to do?
...........
-Outside atmosphere
Cool Very Happy You mean Rain/Snow/Fog?
..........
-Parallax sky

Hey, I'm good with those. A can easily make one for you. What type of sky do you need?
.........
Civilians (Don't kill them, or you'll die)(Dogs are Civilians now)
Again is very unethical. You can kill humans but not dogs? Weird.


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Re: THE MUTANT UPRISING

Post by lilmanjs on Tue Jan 08, 2008 2:22 pm

I don't think we had gotten all of the walls done yet. I was wanting to have a ton of walls done before making the floors and ceilings, but you can make floors and ceilings if you'd like. I don't care what they look like as long as you think that's what would be in an underground nazi lab. probably going to need a night parallax sky.


_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

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Re: THE MUTANT UPRISING

Post by doomjedi on Tue Jan 08, 2008 10:21 pm

Night? can you be more detailed? I don't think you mean the usual starry sky.......


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http://www.moddb.com/mods/8753/sonderkommando-revolt
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Re: THE MUTANT UPRISING

Post by lilmanjs on Wed Jan 09, 2008 3:41 pm

I don't know what the night sky should look like. I say make a few different ones and we can choose from them. I want something that makes you feel kinda sorry for the guards that have to stay outside all of the time.


_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

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Re: THE MUTANT UPRISING

Post by lilmanjs on Thu Feb 07, 2008 1:21 pm

are there any more updates for the mod? I've kind of forgotten about the mod and would like to start getting back to work on it.


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Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

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Re: THE MUTANT UPRISING

Post by rgamesinc on Thu Feb 07, 2008 5:07 pm

I would be getting more stuff done on the graphics but I've been in and out of terrible illnesses and I've been having big tests at school, and in a couple of weeks I'm going to be having surgery on my face that's going to have me gone another 2 weeks, so hopefully I can get something done before those 2 weeks.

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Re: THE MUTANT UPRISING

Post by doomjedi on Fri Feb 08, 2008 12:13 am

I'll see if I can do some more stuff as well.


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"SonderKommando 2 - Warsaw Uprising"

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Re: THE MUTANT UPRISING

Post by Richter Belmont on Thu Jul 24, 2008 1:13 pm

Reloading eh........I can help with that as u can see from The Lost World Parts 1,2,6,7, and 8.

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Re: THE MUTANT UPRISING

Post by lilmanjs on Fri Jul 25, 2008 11:31 am

Richter Belmont wrote:Reloading eh........I can help with that as u can see from The Lost World Parts 1,2,6,7, and 8.

nobody can help with the coding Richter. I'm sorry if I sound rude, but the code is currently with WLhack and he's wanting to work on TMU the most after he's out of the army.


_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

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Re: THE MUTANT UPRISING

Post by Dark_wizzie on Sat Oct 18, 2008 10:58 am

Hey, the last message for this is at july! Any new news?


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Re: THE MUTANT UPRISING

Post by lilmanjs on Sat Oct 18, 2008 12:06 pm

Dark_wizzie wrote:Hey, the last message for this is at july! Any new news?

there really isn't any news as the coding wasn't even finished at the point that Toni left for the army. when he gets back TMU will be back in full swing. we are thinking of having a Dos version and an SDL version.


_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

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Re: THE MUTANT UPRISING

Post by Dark_wizzie on Wed Jun 17, 2009 7:43 am

Now that all you can do is wait for the coding, why not get started on Final fight 2? =F


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Re: THE MUTANT UPRISING

Post by lilmanjs on Thu Jun 18, 2009 2:38 pm

we have been working on FF2, but I wanna get back to work on this mod and sadly it seems like most of the team is gone.


_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

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Re: THE MUTANT UPRISING

Post by doomjedi on Fri Jun 19, 2009 10:47 am

Well, too bad...it's a promicing project. Not to mention I did some art for it hoping it'll get used Smile


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Re: THE MUTANT UPRISING

Post by lilmanjs on Fri Jun 19, 2009 6:26 pm

yea, the sad thing is that I told john and toni to work on the graphics file by themselves so I don't have any graphics file for the mod.


_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

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Re: THE MUTANT UPRISING

Post by doomjedi on Sat Jun 20, 2009 1:25 am

Well, beyond art that was posted in this thread, that is... Wink


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Re: THE MUTANT UPRISING

Post by doomjedi on Sat Jun 20, 2009 1:36 am

I could give it art assistance, but without good mappers and coders....this project will be ...in trouble.


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Re: THE MUTANT UPRISING

Post by lilmanjs on Mon Jun 22, 2009 4:05 pm

this project is in trouble. now if only toni was around.


_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
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