THE MUTANT UPRISING

lilmanjs- Extreme Poster


Number of posts: 1013
Age: 20
Location: kansas, U.S.A
Hobbie: playing wolf3d addons like crazy
Message: what would we do without wolf3d?
Registration date: 2007-04-17
- Post n°1
THE MUTANT UPRISING
First topic message reminder :
this is going to be my next addon. you will play as a captured american solider that has been used for experiments and has been turned into a mutant. but they forgot to wipe out his memory all the way and the mutant remembers who he is and what he has to do. so you get to try and get out of the place. if anyone wants to do coding you can do that now while the final fight is getting done. and whoever can delete threads can you delete the I have a new addon Idea thread?
this is going to be my next addon. you will play as a captured american solider that has been used for experiments and has been turned into a mutant. but they forgot to wipe out his memory all the way and the mutant remembers who he is and what he has to do. so you get to try and get out of the place. if anyone wants to do coding you can do that now while the final fight is getting done. and whoever can delete threads can you delete the I have a new addon Idea thread?
_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
lilmanjs- Extreme Poster

- Number of posts: 1013
Registration date: 2007-04-17
- Post n°42
Re: THE MUTANT UPRISING
thanks for the support. still if anyone wants to help me out with this addon I would be more than happy.
Schabbs- Ice Cream

- Number of posts: 1497
Registration date: 2007-03-25
- Post n°43
Re: THE MUTANT UPRISING
James just sent me a large selection of music being used for 'The Mutant Uprising'.
It's at http://www.belowe.com/TheMutantUprisingMusic.zip
It's at http://www.belowe.com/TheMutantUprisingMusic.zip
fireboy224- Postie Pete

- Number of posts: 125
Registration date: 2007-07-02
- Post n°44
Re: THE MUTANT UPRISING
wow 3 projects Lil. NICE! u know I jsut had an idea. how about the guys are Zombies?
PicNic- Black Mage

- Number of posts: 1533
Registration date: 2007-04-16
- Post n°45
Re: THE MUTANT UPRISING
Admin wrote:well about the cutscene, the guy will look like a regular mutant right? so you have 2 cleavers and a machine gun in your chest
It will be hard for him to make to shoot with the knifes and gun at the same time. :rendeer:
Dark_wizzie- Omega

- Number of posts: 2700
Registration date: 2007-03-25
- Post n°46
Re: THE MUTANT UPRISING
Wolfenstein3D Fan wrote:Admin wrote:well about the cutscene, the guy will look like a regular mutant right? so you have 2 cleavers and a machine gun in your chest
It will be hard for him to make to shoot with the knifes and gun at the same time. :rendeer:
hehehehe thats true!!!
Schabbs- Ice Cream

- Number of posts: 1497
Registration date: 2007-03-25
- Post n°48
Re: THE MUTANT UPRISING
A second collection of music, which may be used in the 'Mutant Uprising' mod, has been put together by James.
It's at http://www.belowe.com/PotentialTMUMusic.zip .
It's at http://www.belowe.com/PotentialTMUMusic.zip .
rgamesinc- Subi

- Number of posts: 124
Registration date: 2007-07-25
- Post n°49
Re: THE MUTANT UPRISING
Raziel- Machine Gun

- Number of posts: 361
Registration date: 2007-07-08
- Post n°50
Re: THE MUTANT UPRISING

rgamesinc- Subi

- Number of posts: 124
Age: 17
Registration date: 2007-07-25
- Post n°51
Re: THE MUTANT UPRISING
I'm glad you like the sprites 
Remember, if you have any ideas for mutants, just PM me and I'll try them out, because my idea well is really running dry.
Remember, if you have any ideas for mutants, just PM me and I'll try them out, because my idea well is really running dry.

rgamesinc- Subi

- Number of posts: 124
Age: 17
Registration date: 2007-07-25
- Post n°52
Re: THE MUTANT UPRISING

lilmanjs- Extreme Poster


Number of posts: 1013
Age: 20
Location: kansas, U.S.A
Hobbie: playing wolf3d addons like crazy
Message: what would we do without wolf3d?
Registration date: 2007-04-17
- Post n°53
Re: THE MUTANT UPRISING
SS - DARK GREEN
PISTOL GUARD - GREY
OFFICER - BLUE
FLAMETHROER GUARD - TEAL
MUTANTS - DARK YELLOW
well the yellow color for the mutants would be cool but what do you guys think?
PISTOL GUARD - GREY
OFFICER - BLUE
FLAMETHROER GUARD - TEAL
MUTANTS - DARK YELLOW
well the yellow color for the mutants would be cool but what do you guys think?
_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

lilmanjs- Extreme Poster


Number of posts: 1013
Age: 20
Location: kansas, U.S.A
Hobbie: playing wolf3d addons like crazy
Message: what would we do without wolf3d?
Registration date: 2007-04-17
- Post n°54
Re: THE MUTANT UPRISING
I have an idea for the mutants in the game:
there can be 2 different types of mutants. the regular old mutants that we all know and love and a new breed that shows up as you get farther on in the addon and then towards the end is the only mutant that you see. the new mutant could have more health and be more accuracte and faster.
what do you guys think?
there can be 2 different types of mutants. the regular old mutants that we all know and love and a new breed that shows up as you get farther on in the addon and then towards the end is the only mutant that you see. the new mutant could have more health and be more accuracte and faster.
what do you guys think?
_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

Raziel- Machine Gun


Number of posts: 361
Age: 21
Location: Israel
Hobbie: Blasphemous Noise and Wolfenstein3D
Registration date: 2007-07-08
- Post n°55
Re: THE MUTANT UPRISING
here's the 1st:

and the 2nd:

I really hope you'll like those

lilmanjs- Extreme Poster


Number of posts: 1013
Age: 20
Location: kansas, U.S.A
Hobbie: playing wolf3d addons like crazy
Message: what would we do without wolf3d?
Registration date: 2007-04-17
- Post n°56
Re: THE MUTANT UPRISING
so of course we've been working on TMU a lot and would it hurt any members of Team Aardwolf to post some updates for the people here.
_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

rgamesinc- Subi

- Number of posts: 124
Age: 17
Registration date: 2007-07-25
- Post n°57
Re: THE MUTANT UPRISING

Alright, while this update goes against my vow to be a lazy arse-hole, here are some enemies, bosses, and static objects. Included in this screenshot (in order from left->right, top->bottom)
General Mördergeist
Suicide Mutant
Dr. Muller
Rhino
General Starkmann
Flamethrower Guard
General VanHimler
Guard
Officer
Mutant Statue
Muller with Apple Statue
Mutant Autopse
Mutant Pod
Megamutant (or New Mutant, or Newtant)
MG42 Guard
2 Test Tables

doomjedi- Moderator


Number of posts: 345
Age: 31
Location: Israel
Hobbie: Gaming and Modding, Pixel Art, New Age, Singing
Registration date: 2007-03-26
- Post n°58
Re: THE MUTANT UPRISING
Wow, nice graphics
_________________
http://doomjedi.page.tl/
http://www.moddb.com/mods/8753/sonderkommando-revolt
Current projects:
"SonderKommando Revolt" (main active project)
"Secret of Eridu"
"SonderKommando 2 - Warsaw Uprising"

WLHack- Wolf3d Masters


Number of posts: 448
Age: 20
Location: Finland
Registration date: 2007-03-26
- Post n°59
Re: THE MUTANT UPRISING
Yes, nice graphics indeed.
@Karharis: I really like the first titlescreen.
Good job there.
@Karharis: I really like the first titlescreen.
Good job there.

TheUbermutant- Green Tree


Number of posts: 211
Age: 22
Location: Bacau,Romania
Job: Student
Hobbie: Paying computer games and surfing around the internet
Registration date: 2007-04-23
- Post n°60
Re: THE MUTANT UPRISING
Man they look great.Nice work.The first title screen is cool.

Raziel- Machine Gun


Number of posts: 361
Age: 21
Location: Israel
Hobbie: Blasphemous Noise and Wolfenstein3D
Registration date: 2007-07-08
- Post n°61
Re: THE MUTANT UPRISING
rgamesinc wrote:
Alright, while this update goes against my vow to be a lazy arse-hole, here are some enemies, bosses, and static objects. Included in this screenshot (in order from left->right, top->bottom)
General Mördergeist
Suicide Mutant
Dr. Muller
Rhino
General Starkmann
Flamethrower Guard
General VanHimler
Guard
Officer
Mutant Statue
Muller with Apple Statue
Mutant Autopse
Mutant Pod
Megamutant (or New Mutant, or Newtant)
MG42 Guard
2 Test Tables
Wow great stuff!!
@WLHack: Thanks for the compliment

rgamesinc- Subi

- Number of posts: 124
Age: 17
Registration date: 2007-07-25
- Post n°62
Re: THE MUTANT UPRISING

Dark_wizzie- Omega


Number of posts: 2700
Age: 15
Location: USA or Tawain
Job: Student, forum admin
Hobbie: Game and game creation, eating, cooking, chess, music, computer hardware
Message: I made this forum when I was 13 =p
Registration date: 2007-03-25
- Post n°63
Re: THE MUTANT UPRISING
good looking. itsn't that the picture from Spear of Destiny ending? Anyways, just out of curiousity why does he have 4 hands?
_________________
Eric, Forum Admin~Fondator
Wolf3d Addon:Active!~~~~~MMORPG:Inactive-V1.11 7/7/09
15 years old. Iori idol. Emule USA Moderator. Lol CC1 Leader
--------------------------------------------------------------------------
Search for "Wolf3d Haven" (with quotes) and Dark_wizzie on google to track me!

Raziel- Machine Gun


Number of posts: 361
Age: 21
Location: Israel
Hobbie: Blasphemous Noise and Wolfenstein3D
Registration date: 2007-07-08
- Post n°64
Re: THE MUTANT UPRISING
WOW! this one is the best! I really like the effects,
btw, what do you use to make your title screens? Photoshop?

doomjedi- Moderator


Number of posts: 345
Age: 31
Location: Israel
Hobbie: Gaming and Modding, Pixel Art, New Age, Singing
Registration date: 2007-03-26
- Post n°65
Re: THE MUTANT UPRISING
He has 4 hands being a mutant created by Schabbs
_________________
http://doomjedi.page.tl/
http://www.moddb.com/mods/8753/sonderkommando-revolt
Current projects:
"SonderKommando Revolt" (main active project)
"Secret of Eridu"
"SonderKommando 2 - Warsaw Uprising"

lilmanjs- Extreme Poster


Number of posts: 1013
Age: 20
Location: kansas, U.S.A
Hobbie: playing wolf3d addons like crazy
Message: what would we do without wolf3d?
Registration date: 2007-04-17
- Post n°66
Re: THE MUTANT UPRISING
so I take it you guys are excited and can't wait for this mod to come out. right?
_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

Valts- Wolbis


Number of posts: 255
Age: 24
Location: Estonia, Tartu
Hobbie: reading, history, poker, billiard, gaming
Registration date: 2007-05-16
- Post n°67
Re: THE MUTANT UPRISING
not bad! nice work!

rgamesinc- Subi

- Number of posts: 124
Age: 17
Registration date: 2007-07-25
- Post n°68
Re: THE MUTANT UPRISING
I took the Ubermutant from the credits of Spear of Destiny, cut him out (which was pretty annoying,) uploaded him onto game maker and turned him grey, then on paint I made the text that I wanted, uploaded it onto game maker and made 3 different levels of it being blurred, and then finally just copied them over eachother on paint. No photoshop used what so ever.

Raziel- Machine Gun


Number of posts: 361
Age: 21
Location: Israel
Hobbie: Blasphemous Noise and Wolfenstein3D
Registration date: 2007-07-08
- Post n°69
Re: THE MUTANT UPRISING
rgamesinc wrote:
I took the Ubermutant from the credits of Spear of Destiny, cut him out (which was pretty annoying,) uploaded him onto game maker and turned him grey, then on paint I made the text that I wanted, uploaded it onto game maker and made 3 different levels of it being blurred, and then finally just copied them over eachother on paint. No photoshop used what so ever.
:Ha:Heh, that's smart
I never even had GameMaker in mind

TheUbermutant- Green Tree


Number of posts: 211
Age: 22
Location: Bacau,Romania
Job: Student
Hobbie: Paying computer games and surfing around the internet
Registration date: 2007-04-23
- Post n°70
Re: THE MUTANT UPRISING
Dark_wizzie wrote:good looking. itsn't that the picture from Spear of Destiny ending? Anyways, just out of curiousity why does he have 4 hands?
Because Dark_wizzie thats The Ubermutant from Spear of Destiny.It is suposed to have 4 hands.

Dark_wizzie- Omega


Number of posts: 2700
Age: 15
Location: USA or Tawain
Job: Student, forum admin
Hobbie: Game and game creation, eating, cooking, chess, music, computer hardware
Message: I made this forum when I was 13 =p
Registration date: 2007-03-25
- Post n°71
Re: THE MUTANT UPRISING
Oh, right! I can't belive I havn't figured that out. I feel kind of stupid for not being able to :\ But hey, yuor avatar kind of tells all about the picture
_________________
Eric, Forum Admin~Fondator
Wolf3d Addon:Active!~~~~~MMORPG:Inactive-V1.11 7/7/09
15 years old. Iori idol. Emule USA Moderator. Lol CC1 Leader
--------------------------------------------------------------------------
Search for "Wolf3d Haven" (with quotes) and Dark_wizzie on google to track me!

fireboy224- Postie Pete


Number of posts: 125
Age: 17
Location: Arizona (GMT -7)
Hobbie: Games, Drawing, Making Music, Writing, Making Friends
Registration date: 2007-07-02
- Post n°72
Re: THE MUTANT UPRISING
Man LIL, ur really active in this project. Im working on one. but I can't use any custom textures or sprites since I can't make them, even if I could. Chaosedit won't let me use them

lilmanjs- Extreme Poster


Number of posts: 1013
Age: 20
Location: kansas, U.S.A
Hobbie: playing wolf3d addons like crazy
Message: what would we do without wolf3d?
Registration date: 2007-04-17
- Post n°73
Re: THE MUTANT UPRISING
you will be able to use custom textures and sprites once the graphics files are made. yea I know I'm active in this mod but I am the leader of Team Aardwolf you know. any more updates guys?
_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

fireboy224- Postie Pete


Number of posts: 125
Age: 17
Location: Arizona (GMT -7)
Hobbie: Games, Drawing, Making Music, Writing, Making Friends
Registration date: 2007-07-02
- Post n°74
Re: THE MUTANT UPRISING
well, I hate saying this, but Solo mapping is boring. I made 2 maps, but no one to help me with.

lilmanjs- Extreme Poster


Number of posts: 1013
Age: 20
Location: kansas, U.S.A
Hobbie: playing wolf3d addons like crazy
Message: what would we do without wolf3d?
Registration date: 2007-04-17
- Post n°75
Re: THE MUTANT UPRISING
Here's the final Music list:
12-TunnelRhino
13-VoltCatfish
14-CrushCrawfish
Astro_Guy
beast
bubblecrab
Factory
GeminiMan
gravity_beetle
hm-mmzarcadia2
IZZY_GLOW
JILost_-_SNES_-_Rockman_and_Forte_-_Tenguman
MM3Magnet_Man
mm5charg
mm5dark
mm7junk
MMX5_Deep_Sea_V1_2_XG
mmx5_mattrex
mmx5_xfirststage
mmx7_gungaroon
MMXStorm
MMZ4_-_Esperanto
MMZero_Resurrection_v1_2
RFNewWeaponv2
rmfburner
rmfcold
rmf-museum
RMZ3_Highway_V1_3
RMZ3_Ice_Base_V1_2
RMZ3KitsuneByCryogen
RMZ4CaravanByCryogen
RockAndForteGameOverByCryogen
SNES_MMX_Boomer_Kuwanger_V1
SparkMandrill
Stealth2
Toxicseahorse
umd3_dead
umd3_runni2
Wheel_Gator
X4StageSelect
X6Turtle
4 Songs by WLHack(toni)
TMU title song by WLHack(toni)
if you guys think that there should be any changes please say so.
12-TunnelRhino
13-VoltCatfish
14-CrushCrawfish
Astro_Guy
beast
bubblecrab
Factory
GeminiMan
gravity_beetle
hm-mmzarcadia2
IZZY_GLOW
JILost_-_SNES_-_Rockman_and_Forte_-_Tenguman
MM3Magnet_Man
mm5charg
mm5dark
mm7junk
MMX5_Deep_Sea_V1_2_XG
mmx5_mattrex
mmx5_xfirststage
mmx7_gungaroon
MMXStorm
MMZ4_-_Esperanto
MMZero_Resurrection_v1_2
RFNewWeaponv2
rmfburner
rmfcold
rmf-museum
RMZ3_Highway_V1_3
RMZ3_Ice_Base_V1_2
RMZ3KitsuneByCryogen
RMZ4CaravanByCryogen
RockAndForteGameOverByCryogen
SNES_MMX_Boomer_Kuwanger_V1
SparkMandrill
Stealth2
Toxicseahorse
umd3_dead
umd3_runni2
Wheel_Gator
X4StageSelect
X6Turtle
4 Songs by WLHack(toni)
TMU title song by WLHack(toni)
if you guys think that there should be any changes please say so.
_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

lilmanjs- Extreme Poster


Number of posts: 1013
Age: 20
Location: kansas, U.S.A
Hobbie: playing wolf3d addons like crazy
Message: what would we do without wolf3d?
Registration date: 2007-04-17
- Post n°76
Re: THE MUTANT UPRISING
also I'd like everyone on Team Aardwolf to welcome Dean to the team. he will be a mapper and he will be a beta tester. also richter and eric will be joining the team as just BETA TESTERS.
_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

Richter Belmont- Postie Pete


Number of posts: 143
Age: 19
Location: New Jersey, USA
Hobbie: Makeing Games, Playing Castlevania
Registration date: 2007-07-09
- Post n°77
Re: THE MUTANT UPRISING
Glad to be part of the team

lilmanjs- Extreme Poster


Number of posts: 1013
Age: 20
Location: kansas, U.S.A
Hobbie: playing wolf3d addons like crazy
Message: what would we do without wolf3d?
Registration date: 2007-04-17
- Post n°78
Re: THE MUTANT UPRISING
if you know nothing about The Mutant Uprising I suggest reading this whole thread.
_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

doomjedi- Moderator


Number of posts: 345
Age: 31
Location: Israel
Hobbie: Gaming and Modding, Pixel Art, New Age, Singing
Registration date: 2007-03-26
- Post n°79
Re: THE MUTANT UPRISING
Well, this becomes some heavy project, at least as in team members cast. Very impressive.
Can you list the planned coding changes? Is it "simple" wolf3d-style mod or a mod with more advanced coding engine?
Anyway it seems to be a mod where I could practice a lot of graphic ideas as long as coding features will allow mutants to get off/out off/from med-beds and other scenery items...something like in Blake Stone.
Even if this feature is not implemented I might love to create some scenery items and textures, especially in lab/med/mutant theme. But I don't want to be a part of the project team, just external contributor depending on his free time and mood. Unless you don't want me to contribute at all, which is fine with me as well.
Can you list the planned coding changes? Is it "simple" wolf3d-style mod or a mod with more advanced coding engine?
Anyway it seems to be a mod where I could practice a lot of graphic ideas as long as coding features will allow mutants to get off/out off/from med-beds and other scenery items...something like in Blake Stone.
Even if this feature is not implemented I might love to create some scenery items and textures, especially in lab/med/mutant theme. But I don't want to be a part of the project team, just external contributor depending on his free time and mood. Unless you don't want me to contribute at all, which is fine with me as well.
_________________
http://doomjedi.page.tl/
http://www.moddb.com/mods/8753/sonderkommando-revolt
Current projects:
"SonderKommando Revolt" (main active project)
"Secret of Eridu"
"SonderKommando 2 - Warsaw Uprising"

lilmanjs- Extreme Poster


Number of posts: 1013
Age: 20
Location: kansas, U.S.A
Hobbie: playing wolf3d addons like crazy
Message: what would we do without wolf3d?
Registration date: 2007-04-17
- Post n°80
Re: THE MUTANT UPRISING
you can do whatever is needed. I will post the coding list from the old forum. there are a lot of code changes included alarm lights that toni was working on before going to the army. alarm lights are what the name sounds like. you go under some lights and bam guards will come out of nowhere.
_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

lilmanjs- Extreme Poster


Number of posts: 1013
Age: 20
Location: kansas, U.S.A
Hobbie: playing wolf3d addons like crazy
Message: what would we do without wolf3d?
Registration date: 2007-04-17
- Post n°81
Re: THE MUTANT UPRISING
here are the ideas we've had for a while:
200% ammo
110% health
Teleporters
Directional sprites
Pushable objects
Breakable objects
Bestweapon tutorial
Ambient sounds
Wall patches
Enemies pick up bonus items
Level name when start up game
In-game messages
Adding shadows to characters (when in-game messages are enabled)
Split Hitler into two bosses
Animated objects
Animated walls
Interactive objects
Pushwalls activated by switches
Locked doors locked by switches
Civilians
Gun bobbing
Blood splatters
Automap
Add Text Messages to Menu Select Screens
Spawnpoints (for enemies, walls, objects etc.)
New weapons
Level ending object
Ammo walls
Health walls
Weapon change bob
Reloading weapons
Different ammo types
Flame walls
defusable bombs
Add 25 ammo box
Intermission screens
Backpack
Landmines
Doors open from center (Blake Stone style doors)
Bosses react to sounds
Crosshair
Death artifact
Timed bonus artifacts
Bonus time display
Floor that hurts player
Enemy uniform/invisibility
Doors don't close automatically
Enemies open up pushwalls
Treasure chest
Fullscreen
Adding non-grid collision detection to pushwalls
Remove par-times
Transparent ceilings
Portable items (medkits etc.)
Different door sides
One stab in the back kills
Alternative paths
Animated floors/ceilings
Armour
Another start position (when you die in-game, you start from another position)
Berserk mode
Suicide bombers
Make guard spawn other guards
More difficulty levels (for challenges or just to make it even more difficult!)
Timed levels
here are the coding features:
-Removing the scalers (for more memory)
-Seamless level progression
-Multi-textured floors/ceilings
-Outside atmosphere
-Parallax sky
-Readme/Helpart enabled
-Pushwalls move 8 spaces and move faster
-Shading
-64+ walls (now you can use 90 walls)
-Deathcam removed
-Switch Activated Pushwalls
-Civilians (Don't kill them, or you'll die)(Dogs are Civilians now)
-Teleporters
-Display Map Name On Get Psyched Screen
-Enemies Pick Up Bonus Items
-automap(toni should have fixed some stuff with this feature)
-alarm lights
200% ammo
110% health
Teleporters
Directional sprites
Pushable objects
Breakable objects
Bestweapon tutorial
Ambient sounds
Wall patches
Enemies pick up bonus items
Level name when start up game
In-game messages
Adding shadows to characters (when in-game messages are enabled)
Split Hitler into two bosses
Animated objects
Animated walls
Interactive objects
Pushwalls activated by switches
Locked doors locked by switches
Civilians
Gun bobbing
Blood splatters
Automap
Add Text Messages to Menu Select Screens
Spawnpoints (for enemies, walls, objects etc.)
New weapons
Level ending object
Ammo walls
Health walls
Weapon change bob
Reloading weapons
Different ammo types
Flame walls
defusable bombs
Add 25 ammo box
Intermission screens
Backpack
Landmines
Doors open from center (Blake Stone style doors)
Bosses react to sounds
Crosshair
Death artifact
Timed bonus artifacts
Bonus time display
Floor that hurts player
Enemy uniform/invisibility
Doors don't close automatically
Enemies open up pushwalls
Treasure chest
Fullscreen
Adding non-grid collision detection to pushwalls
Remove par-times
Transparent ceilings
Portable items (medkits etc.)
Different door sides
One stab in the back kills
Alternative paths
Animated floors/ceilings
Armour
Another start position (when you die in-game, you start from another position)
Berserk mode
Suicide bombers
Make guard spawn other guards
More difficulty levels (for challenges or just to make it even more difficult!)
Timed levels
here are the coding features:
-Removing the scalers (for more memory)
-Seamless level progression
-Multi-textured floors/ceilings
-Outside atmosphere
-Parallax sky
-Readme/Helpart enabled
-Pushwalls move 8 spaces and move faster
-Shading
-64+ walls (now you can use 90 walls)
-Deathcam removed
-Switch Activated Pushwalls
-Civilians (Don't kill them, or you'll die)(Dogs are Civilians now)
-Teleporters
-Display Map Name On Get Psyched Screen
-Enemies Pick Up Bonus Items
-automap(toni should have fixed some stuff with this feature)
-alarm lights
_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

doomjedi- Moderator


Number of posts: 345
Age: 31
Location: Israel
Hobbie: Gaming and Modding, Pixel Art, New Age, Singing
Registration date: 2007-03-26
- Post n°82
Re: THE MUTANT UPRISING
Sounds cool 
_________________
http://doomjedi.page.tl/
http://www.moddb.com/mods/8753/sonderkommando-revolt
Current projects:
"SonderKommando Revolt" (main active project)
"Secret of Eridu"
"SonderKommando 2 - Warsaw Uprising"

doomjedi- Moderator


Number of posts: 345
Age: 31
Location: Israel
Hobbie: Gaming and Modding, Pixel Art, New Age, Singing
Registration date: 2007-03-26
- Post n°83
Re: THE MUTANT UPRISING
lilmanjs wrote:
here are the coding features:
.........................
-Multi-textured floors/ceilings
What is the texturing progress? What types of floor textures you still need to do?
...........
Cool-Outside atmosphere
..........
-Parallax sky
Hey, I'm good with those. A can easily make one for you. What type of sky do you need?
.........
Again is very unethical. You can kill humans but not dogs? Weird.Civilians (Don't kill them, or you'll die)(Dogs are Civilians now)
_________________
http://doomjedi.page.tl/
http://www.moddb.com/mods/8753/sonderkommando-revolt
Current projects:
"SonderKommando Revolt" (main active project)
"Secret of Eridu"
"SonderKommando 2 - Warsaw Uprising"

lilmanjs- Extreme Poster


Number of posts: 1013
Age: 20
Location: kansas, U.S.A
Hobbie: playing wolf3d addons like crazy
Message: what would we do without wolf3d?
Registration date: 2007-04-17
- Post n°84
Re: THE MUTANT UPRISING
I don't think we had gotten all of the walls done yet. I was wanting to have a ton of walls done before making the floors and ceilings, but you can make floors and ceilings if you'd like. I don't care what they look like as long as you think that's what would be in an underground nazi lab. probably going to need a night parallax sky.
_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

doomjedi- Moderator


Number of posts: 345
Age: 31
Location: Israel
Hobbie: Gaming and Modding, Pixel Art, New Age, Singing
Registration date: 2007-03-26
- Post n°85
Re: THE MUTANT UPRISING
Night? can you be more detailed? I don't think you mean the usual starry sky.......
_________________
http://doomjedi.page.tl/
http://www.moddb.com/mods/8753/sonderkommando-revolt
Current projects:
"SonderKommando Revolt" (main active project)
"Secret of Eridu"
"SonderKommando 2 - Warsaw Uprising"

lilmanjs- Extreme Poster


Number of posts: 1013
Age: 20
Location: kansas, U.S.A
Hobbie: playing wolf3d addons like crazy
Message: what would we do without wolf3d?
Registration date: 2007-04-17
- Post n°86
Re: THE MUTANT UPRISING
I don't know what the night sky should look like. I say make a few different ones and we can choose from them. I want something that makes you feel kinda sorry for the guards that have to stay outside all of the time.
_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

lilmanjs- Extreme Poster


Number of posts: 1013
Age: 20
Location: kansas, U.S.A
Hobbie: playing wolf3d addons like crazy
Message: what would we do without wolf3d?
Registration date: 2007-04-17
- Post n°87
Re: THE MUTANT UPRISING
are there any more updates for the mod? I've kind of forgotten about the mod and would like to start getting back to work on it.
_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

rgamesinc- Subi

- Number of posts: 124
Age: 17
Registration date: 2007-07-25
- Post n°88
Re: THE MUTANT UPRISING
I would be getting more stuff done on the graphics but I've been in and out of terrible illnesses and I've been having big tests at school, and in a couple of weeks I'm going to be having surgery on my face that's going to have me gone another 2 weeks, so hopefully I can get something done before those 2 weeks.

doomjedi- Moderator


Number of posts: 345
Age: 31
Location: Israel
Hobbie: Gaming and Modding, Pixel Art, New Age, Singing
Registration date: 2007-03-26
- Post n°89
Re: THE MUTANT UPRISING
I'll see if I can do some more stuff as well.
_________________
http://doomjedi.page.tl/
http://www.moddb.com/mods/8753/sonderkommando-revolt
Current projects:
"SonderKommando Revolt" (main active project)
"Secret of Eridu"
"SonderKommando 2 - Warsaw Uprising"

Richter Belmont- Postie Pete


Number of posts: 143
Age: 19
Location: New Jersey, USA
Hobbie: Makeing Games, Playing Castlevania
Registration date: 2007-07-09
- Post n°90
Re: THE MUTANT UPRISING
Reloading eh........I can help with that as u can see from The Lost World Parts 1,2,6,7, and 8.

lilmanjs- Extreme Poster


Number of posts: 1013
Age: 20
Location: kansas, U.S.A
Hobbie: playing wolf3d addons like crazy
Message: what would we do without wolf3d?
Registration date: 2007-04-17
- Post n°91
Re: THE MUTANT UPRISING
Richter Belmont wrote:Reloading eh........I can help with that as u can see from The Lost World Parts 1,2,6,7, and 8.
nobody can help with the coding Richter. I'm sorry if I sound rude, but the code is currently with WLhack and he's wanting to work on TMU the most after he's out of the army.
_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

Dark_wizzie- Omega


Number of posts: 2700
Age: 15
Location: USA or Tawain
Job: Student, forum admin
Hobbie: Game and game creation, eating, cooking, chess, music, computer hardware
Message: I made this forum when I was 13 =p
Registration date: 2007-03-25
- Post n°92
Re: THE MUTANT UPRISING
Hey, the last message for this is at july! Any new news?
_________________
Eric, Forum Admin~Fondator
Wolf3d Addon:Active!~~~~~MMORPG:Inactive-V1.11 7/7/09
15 years old. Iori idol. Emule USA Moderator. Lol CC1 Leader
--------------------------------------------------------------------------
Search for "Wolf3d Haven" (with quotes) and Dark_wizzie on google to track me!

lilmanjs- Extreme Poster


Number of posts: 1013
Age: 20
Location: kansas, U.S.A
Hobbie: playing wolf3d addons like crazy
Message: what would we do without wolf3d?
Registration date: 2007-04-17
- Post n°93
Re: THE MUTANT UPRISING
Dark_wizzie wrote:Hey, the last message for this is at july! Any new news?
there really isn't any news as the coding wasn't even finished at the point that Toni left for the army. when he gets back TMU will be back in full swing. we are thinking of having a Dos version and an SDL version.
_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

Dark_wizzie- Omega


Number of posts: 2700
Age: 15
Location: USA or Tawain
Job: Student, forum admin
Hobbie: Game and game creation, eating, cooking, chess, music, computer hardware
Message: I made this forum when I was 13 =p
Registration date: 2007-03-25
- Post n°94
Re: THE MUTANT UPRISING
Now that all you can do is wait for the coding, why not get started on Final fight 2? =F
_________________
Eric, Forum Admin~Fondator
Wolf3d Addon:Active!~~~~~MMORPG:Inactive-V1.11 7/7/09
15 years old. Iori idol. Emule USA Moderator. Lol CC1 Leader
--------------------------------------------------------------------------
Search for "Wolf3d Haven" (with quotes) and Dark_wizzie on google to track me!

lilmanjs- Extreme Poster


Number of posts: 1013
Age: 20
Location: kansas, U.S.A
Hobbie: playing wolf3d addons like crazy
Message: what would we do without wolf3d?
Registration date: 2007-04-17
- Post n°95
Re: THE MUTANT UPRISING
we have been working on FF2, but I wanna get back to work on this mod and sadly it seems like most of the team is gone.
_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

doomjedi- Moderator


Number of posts: 345
Age: 31
Location: Israel
Hobbie: Gaming and Modding, Pixel Art, New Age, Singing
Registration date: 2007-03-26
- Post n°96
Re: THE MUTANT UPRISING
Well, too bad...it's a promicing project. Not to mention I did some art for it hoping it'll get used 
_________________
http://doomjedi.page.tl/
http://www.moddb.com/mods/8753/sonderkommando-revolt
Current projects:
"SonderKommando Revolt" (main active project)
"Secret of Eridu"
"SonderKommando 2 - Warsaw Uprising"

lilmanjs- Extreme Poster


Number of posts: 1013
Age: 20
Location: kansas, U.S.A
Hobbie: playing wolf3d addons like crazy
Message: what would we do without wolf3d?
Registration date: 2007-04-17
- Post n°97
Re: THE MUTANT UPRISING
yea, the sad thing is that I told john and toni to work on the graphics file by themselves so I don't have any graphics file for the mod.
_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

doomjedi- Moderator


Number of posts: 345
Age: 31
Location: Israel
Hobbie: Gaming and Modding, Pixel Art, New Age, Singing
Registration date: 2007-03-26
- Post n°98
Re: THE MUTANT UPRISING
Well, beyond art that was posted in this thread, that is... 
_________________
http://doomjedi.page.tl/
http://www.moddb.com/mods/8753/sonderkommando-revolt
Current projects:
"SonderKommando Revolt" (main active project)
"Secret of Eridu"
"SonderKommando 2 - Warsaw Uprising"

doomjedi- Moderator


Number of posts: 345
Age: 31
Location: Israel
Hobbie: Gaming and Modding, Pixel Art, New Age, Singing
Registration date: 2007-03-26
- Post n°99
Re: THE MUTANT UPRISING
I could give it art assistance, but without good mappers and coders....this project will be ...in trouble.
_________________
http://doomjedi.page.tl/
http://www.moddb.com/mods/8753/sonderkommando-revolt
Current projects:
"SonderKommando Revolt" (main active project)
"Secret of Eridu"
"SonderKommando 2 - Warsaw Uprising"

lilmanjs- Extreme Poster


Number of posts: 1013
Age: 20
Location: kansas, U.S.A
Hobbie: playing wolf3d addons like crazy
Message: what would we do without wolf3d?
Registration date: 2007-04-17
- Post n°100
Re: THE MUTANT UPRISING
this project is in trouble. now if only toni was around.
_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight










