THE MUTANT UPRISING

lilmanjs- Extreme Poster


Number of posts: 1012
Age: 20
Location: kansas, U.S.A
Hobbie: playing wolf3d addons like crazy
Message: what would we do without wolf3d?
Registration date: 2007-04-17
- Post n°1
THE MUTANT UPRISING
First topic message reminder :
this is going to be my next addon. you will play as a captured american solider that has been used for experiments and has been turned into a mutant. but they forgot to wipe out his memory all the way and the mutant remembers who he is and what he has to do. so you get to try and get out of the place. if anyone wants to do coding you can do that now while the final fight is getting done. and whoever can delete threads can you delete the I have a new addon Idea thread?
this is going to be my next addon. you will play as a captured american solider that has been used for experiments and has been turned into a mutant. but they forgot to wipe out his memory all the way and the mutant remembers who he is and what he has to do. so you get to try and get out of the place. if anyone wants to do coding you can do that now while the final fight is getting done. and whoever can delete threads can you delete the I have a new addon Idea thread?
_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
Dark_wizzie- Omega

- Number of posts: 2686
Registration date: 2007-03-25
- Post n°92
Re: THE MUTANT UPRISING
Hey, the last message for this is at july! Any new news?
lilmanjs- Extreme Poster

- Number of posts: 1012
Registration date: 2007-04-17
- Post n°93
Re: THE MUTANT UPRISING
Dark_wizzie wrote:Hey, the last message for this is at july! Any new news?
there really isn't any news as the coding wasn't even finished at the point that Toni left for the army. when he gets back TMU will be back in full swing. we are thinking of having a Dos version and an SDL version.
Dark_wizzie- Omega

- Number of posts: 2686
Registration date: 2007-03-25
- Post n°94
Re: THE MUTANT UPRISING
Now that all you can do is wait for the coding, why not get started on Final fight 2? =F
lilmanjs- Extreme Poster

- Number of posts: 1012
Registration date: 2007-04-17
- Post n°95
Re: THE MUTANT UPRISING
we have been working on FF2, but I wanna get back to work on this mod and sadly it seems like most of the team is gone.
doomjedi- Moderator

- Number of posts: 345
Registration date: 2007-03-26
- Post n°96
Re: THE MUTANT UPRISING
Well, too bad...it's a promicing project. Not to mention I did some art for it hoping it'll get used 
lilmanjs- Extreme Poster

- Number of posts: 1012
Registration date: 2007-04-17
- Post n°97
Re: THE MUTANT UPRISING
yea, the sad thing is that I told john and toni to work on the graphics file by themselves so I don't have any graphics file for the mod.
doomjedi- Moderator

- Number of posts: 345
Registration date: 2007-03-26
- Post n°98
Re: THE MUTANT UPRISING
Well, beyond art that was posted in this thread, that is... 
doomjedi- Moderator

- Number of posts: 345
Registration date: 2007-03-26
- Post n°99
Re: THE MUTANT UPRISING
I could give it art assistance, but without good mappers and coders....this project will be ...in trouble.
lilmanjs- Extreme Poster

- Number of posts: 1012
Registration date: 2007-04-17
- Post n°100
Re: THE MUTANT UPRISING
this project is in trouble. now if only toni was around.

lilmanjs- Extreme Poster


Number of posts: 1012
Age: 20
Location: kansas, U.S.A
Hobbie: playing wolf3d addons like crazy
Message: what would we do without wolf3d?
Registration date: 2007-04-17
- Post n°101
Re: THE MUTANT UPRISING
anyways, some news is that John is willing for the summer at least to work on the mod.
_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

doomjedi- Moderator


Number of posts: 345
Age: 30
Location: Israel
Hobbie: Gaming and Modding, Pixel Art, New Age, Singing
Registration date: 2007-03-26
- Post n°102
Re: THE MUTANT UPRISING
Now what about weapons? for undead/mutant/scary theme shotgun was always THE weapon 
Reloading feature can fit it well.
I can also design some more unique weapons, even futuristic....mutantkillers
Reloading feature can fit it well.
I can also design some more unique weapons, even futuristic....mutantkillers
_________________
http://doomjedi.page.tl/
http://www.moddb.com/mods/8753/sonderkommando-revolt
Current projects:
"SonderKommando Revolt" (main active project)
"Secret of Eridu"
"SonderKommando 2 - Warsaw Uprising"

lilmanjs- Extreme Poster


Number of posts: 1012
Age: 20
Location: kansas, U.S.A
Hobbie: playing wolf3d addons like crazy
Message: what would we do without wolf3d?
Registration date: 2007-04-17
- Post n°103
Re: THE MUTANT UPRISING
well we have 2 different types of mutants, a shotgun guard and much more. If I remember correctly there was supposed to be like 7 or 8 weapons for the mod. as far as guards go we have a standard mutant, and then later on in the mod you start to see mutants that were experiments to make a better stronger and faster mutant. plus last I talked to toni we were moving the mod over to SDL.
_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

doomjedi- Moderator


Number of posts: 345
Age: 30
Location: Israel
Hobbie: Gaming and Modding, Pixel Art, New Age, Singing
Registration date: 2007-03-26
- Post n°104
Re: THE MUTANT UPRISING
We need some new gibbier death frames for a mutant IMO. Even a few different random-loaded death sequences...
_________________
http://doomjedi.page.tl/
http://www.moddb.com/mods/8753/sonderkommando-revolt
Current projects:
"SonderKommando Revolt" (main active project)
"Secret of Eridu"
"SonderKommando 2 - Warsaw Uprising"

rgamesinc- Subi

- Number of posts: 124
Age: 17
Registration date: 2007-07-25
- Post n°105
Re: THE MUTANT UPRISING
Hello. Long time no see, Wolfenfans 
I'm working on a rough draft for a heavily armored 'mini uber mutant' of sorts, mostly to see if I still have that Wolfenstein bone in my body in good shape.
I'll probably have it done tomorrow sometime, and then I'll post it up on this thread.
Edit:
Alright, finished earlier than expected.


He's in the TMU palette and everything.
I'm working on a rough draft for a heavily armored 'mini uber mutant' of sorts, mostly to see if I still have that Wolfenstein bone in my body in good shape.
I'll probably have it done tomorrow sometime, and then I'll post it up on this thread.
Edit:
Alright, finished earlier than expected.


He's in the TMU palette and everything.

doomjedi- Moderator


Number of posts: 345
Age: 30
Location: Israel
Hobbie: Gaming and Modding, Pixel Art, New Age, Singing
Registration date: 2007-03-26
- Post n°106
Re: THE MUTANT UPRISING
Veeery nice...I'm IMPressed (a bit doomy humor)...this is one of the better enemy work I've seen recently.
The belt areas is a little....not finished though...bulky...you should round it a bit with shading...
The belt areas is a little....not finished though...bulky...you should round it a bit with shading...
_________________
http://doomjedi.page.tl/
http://www.moddb.com/mods/8753/sonderkommando-revolt
Current projects:
"SonderKommando Revolt" (main active project)
"Secret of Eridu"
"SonderKommando 2 - Warsaw Uprising"

ronwolf1705- BJ's Luger


Number of posts: 323
Age: 18
Registration date: 2007-03-26
- Post n°107
Re: THE MUTANT UPRISING
Great looking enemy! Good to see that you're back, your graphics always look superb! 
_________________


rgamesinc- Subi

- Number of posts: 124
Age: 17
Registration date: 2007-07-25
- Post n°108
Re: THE MUTANT UPRISING
I created a sort of in-depth look on all the steps I followed to make the enemy. This sort of thing might be helpful if you're looking at getting into or have just started making Wolfenstein graphics.
This is the process I usually follow, and generally takes just a couple hours or less to finish an enemy once I've started. The image is sort of large, so open the Spoiler to see it.
Edit:

I made a hi-def single frame for a help picture or something. I might do this later for other enemies too. I don't plan on animating anything in this style though, as a single frame was too much of a pain.
This is the process I usually follow, and generally takes just a couple hours or less to finish an enemy once I've started. The image is sort of large, so open the Spoiler to see it.
- Spoiler:
Edit:

I made a hi-def single frame for a help picture or something. I might do this later for other enemies too. I don't plan on animating anything in this style though, as a single frame was too much of a pain.

doomjedi- Moderator


Number of posts: 345
Age: 30
Location: Israel
Hobbie: Gaming and Modding, Pixel Art, New Age, Singing
Registration date: 2007-03-26
- Post n°109
Re: THE MUTANT UPRISING
I've looked at your manual...it's was sure interesting, between one sprite artist and another 
I wonder why you use SpriteMaker for recoloring, when you could do this much easier with RecolorBMP in a sec. I use spriteMaker only for palette converting and darker texture creating.
Not only that, but you could lower the unbalanced shining of the lower metal with RecolorBMP without touching the rest of the sprite.
Overall it's anazing work, so I'll leave the enemy making to you. I might focus on weapons, scenery and textures...when project's head will finally decide when he needs and will start giving tasks.
I wonder why you use SpriteMaker for recoloring, when you could do this much easier with RecolorBMP in a sec. I use spriteMaker only for palette converting and darker texture creating.
Not only that, but you could lower the unbalanced shining of the lower metal with RecolorBMP without touching the rest of the sprite.
Overall it's anazing work, so I'll leave the enemy making to you. I might focus on weapons, scenery and textures...when project's head will finally decide when he needs and will start giving tasks.
_________________
http://doomjedi.page.tl/
http://www.moddb.com/mods/8753/sonderkommando-revolt
Current projects:
"SonderKommando Revolt" (main active project)
"Secret of Eridu"
"SonderKommando 2 - Warsaw Uprising"

rgamesinc- Subi

- Number of posts: 124
Age: 17
Registration date: 2007-07-25
- Post n°110
Re: THE MUTANT UPRISING
Thanks for the feedback, guys. It's good to know my absence from the Wolfing scene hasn't made my skills too worse off.
Also, as I said above, I made some more hi-def single frames of some of the other enemies in the game. Click the spoiler to see 'em.
Also, as I said above, I made some more hi-def single frames of some of the other enemies in the game. Click the spoiler to see 'em.
- Spoiler:

jayngo26- Green Tree


Number of posts: 205
Age: 33
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Message: Wolfenstein:Umbrella Beginnings Episode 2 in production!
Registration date: 2008-08-10
- Post n°111
Re: THE MUTANT UPRISING
Really nice work/tutorial. I liked the doctor in lab coat. 

lilmanjs- Extreme Poster


Number of posts: 1012
Age: 20
Location: kansas, U.S.A
Hobbie: playing wolf3d addons like crazy
Message: what would we do without wolf3d?
Registration date: 2007-04-17
- Post n°112
Re: THE MUTANT UPRISING
this is amazing. if we can get a coder and some mappers we should be in business. also, megabyte when he's got a place where his comp can be set up he shall get to work on stuff for FF2 and he has offered to make a map or 2 for TMU.
_________________


Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight

rgamesinc- Subi

- Number of posts: 124
Age: 17
Registration date: 2007-07-25
- Post n°113
Re: THE MUTANT UPRISING
In the spoiler is some more high def stills. Next update should have some crazy lab equipment, so stay tuned
- Spoiler:






